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External java GUI on startup


frederfg

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Im creating a mod using forge and eclipse window builder (swing designer) to add a small external java GUI to the game. Where do I put the code to automatically open the GUI when the game is run? This is what I think I need to add, but where?

					Maingui window = new Maingui();
					window.frame.setVisible(true);
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9 minutes ago, frederfg said:

Im creating a mod using forge and eclipse window builder (swing designer) to add a small external java GUI to the game. Where do I put the code to automatically open the GUI when the game is run? This is what I think I need to add, but where?


					Maingui window = new Maingui();
					window.frame.setVisible(true);

This is an interesting question, I would guess the best answer would be provided with what will the external gui do?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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23 hours ago, Animefan8888 said:

This is an interesting question, I would guess the best answer would be provided with what will the external gui do?

 

18 hours ago, jabelar said:

Well, one thing you can do is handle the GUI open event and whenever the earliest GUI is opened you could then have a chance to intercept it and even replace it. But it does really matter what you're trying to do, so maybe explain that better.

 

The GUI is a control panel to switch on and off different game modifiers. The mod is similar to carpet mod by gnembon but I prefer an external gui rather than typing in commands to chat. Maybe it would be easier to open the gui by typing in something like /GUI

 

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6 minutes ago, frederfg said:

game modifiers

Define game modifiers

6 minutes ago, frederfg said:

Maybe it would be easier to open the gui by typing in something like /GUI

Or a key press.

 

But you also must use another Thread for your External Gui. You could also just use an in game gui.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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3 minutes ago, Animefan8888 said:

Define game modifiers

Or a key press.

 

 But you also must use another Thread for your External Gui. You could also just use an in game gui.

Entity tracking (tnt,sand,items), make entities visible or invisible. Trace entity path (tnt,sand,items). List entities (items) and time till they despawn. Mostly mods for technical players. The reason I dont choose an in game gui is because it seems more challenging to create the things I need. (checkboxes, tables, lists) and aesthetics are the least of my concern.

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1 minute ago, frederfg said:

Entity tracking (tnt,sand,items), make entities visible or invisible. Trace entity path (tnt,sand,items). List entities (items) and time till they despawn. Mostly mods for technical players. The reason I dont choose an in game gui is because it seems more challenging to create the things I need. (checkboxes, tables, lists) and aesthetics are the least of my concern.

That works, but remember you will have to use another thread and handle the data transfer between them correctly so that no memory leaks happen.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Just now, frederfg said:

Would you be able to go into a little more detail?

That's simply a programming/Java thing and a google search will provide a good explanation. And even tutorials on YouTube. 

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VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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47 minutes ago, frederfg said:

 

 

The GUI is a control panel to switch on and off different game modifiers. The mod is similar to carpet mod by gnembon but I prefer an external gui rather than typing in commands to chat. Maybe it would be easier to open the gui by typing in something like /GUI

 

Do you mean you just want a configuration GUI? You can do a standard config GUI that you can access by pressing ESC then Mod Options. Of you can just do your own extension of GuiScreen and just open it whenever you want (could be chat command if you want). The nice thing about a config GUI is it is already set up to have fairly organized way to set, change, reset, etc. including nested categories. It also allows you the user to configure using a .cfg file directly. 

 

What kind of things would the player be changing?

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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25 minutes ago, jabelar said:

Do you mean you just want a configuration GUI? You can do a standard config GUI that you can access by pressing ESC then Mod Options. Of you can just do your own extension of GuiScreen and just open it whenever you want (could be chat command if you want). The nice thing about a config GUI is it is already set up to have fairly organized way to set, change, reset, etc. including nested categories. It also allows you the user to configure using a .cfg file directly. 

 

What kind of things would the player be changing?

Do you know if the config screen requires a client restart to apply changes? For example I need to be able to adjust a slider while the game is running.

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4 hours ago, frederfg said:

Do you know if the config screen requires a client restart to apply changes? For example I need to be able to adjust a slider while the game is running.

No. You only need a restart if you need a restart -- you can specify if a value change requires restart (default it does not). For example, I have a mod where you can change the color of all the enchantments and you can change them right while playing the game. 

 

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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  • 2 weeks later...
On 8/18/2018 at 9:56 PM, frederfg said:

Do you know if the config screen requires a client restart to apply changes? For example I need to be able to adjust a slider while the game is running.

Nope. Here's a few links to get you started

https://mcforge.readthedocs.io/en/latest/config/annotations/

https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/mbe70_configuration/Notes.txt

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1.1.2                   | DarknessLib-1.12.2-1.1.2.jar                          | 220f10d3a93b3ff5fbaa7434cc629d863d6751b9 |     | LC    | dungeonsmod        | @VERSION@               | DungeonsMod-1.12.2-1.0.8.jar                          | None                                     |     | LC    | enhancedvisuals    | 1.3.0                   | EnhancedVisuals_v1.4.4_mc1.12.2.jar                   | None                                     |     | LC    | extrautils2        | 1.0                     | extrautils2-1.12-1.9.9.jar                            | None                                     |     | LC    | futuremc           | 0.2.6                   | Future-MC-0.2.19.jar                                  | None                                     |     | LC    | geckolib3          | 3.0.30                  | geckolib-forge-1.12.2-3.0.31.jar                      | None                                     |     | LC    | gottschcore        | 1.15.1                  | GottschCore-mc1.12.2-f14.23.5.2859-v1.15.1.jar        | None                                     |     | LC    | hardcorerevival    | 1.2.0                   | HardcoreRevival_1.12.2-1.2.0.jar                      | None                                     |     | LC    | waila              | 1.8.26                  | Hwyla-1.8.26-B41_1.12.2.jar                           | None                                     |     | LE    | imsm               | 1.12                    | Instant Massive Structures Mod 1.12.2.jar             | None                                     |     | L     | journeymap         | 1.12.2-5.7.1p2          | journeymap-1.12.2-5.7.1p2.jar                         | None                                     |     | L     | mobsunscreen       | @version@               | mobsunscreen-1.12.2-3.1.5.jar                         | None                                     |     | L     | morpheus           | 1.12.2-3.5.106          | Morpheus-1.12.2-3.5.106.jar                           | None                                     |     | L     | llibrary           | 1.7.20                  | llibrary-1.7.20-1.12.2.jar                            | None                                     |     | L     | mowziesmobs        | 1.5.8                   | mowziesmobs-1.5.8.jar                                 | None                                     |     | L     | nocubessrparmory   | 3.0.0                   | NoCubes_SRP_Combat_Addon_3.0.0.jar                    | None                                     |     | L     | nocubessrpnests    | 3.0.0                   | NoCubes_SRP_Nests_Addon_3.0.0.jar                     | None                                     |     | L     | nocubessrpsurvival | 3.0.0                   | NoCubes_SRP_Survival_Addon_3.0.0.jar                  | None                                     |     | L     | nocubesrptweaks    | V4.1                    | nocubesrptweaks-V4.1.jar                              | None                                     |     | L     | patchouli          | 1.0-23.6                | Patchouli-1.0-23.6.jar                                | None                                     |     | L     | artifacts          | 1.1.2                   | RLArtifacts-1.1.2.jar                                 | None                                     |     | L     | rsgauges           | 1.2.8                   | rsgauges-1.12.2-1.2.8.jar                             | None                                     |     | L     | rustic             | 1.1.7                   | rustic-1.1.7.jar                                      | None                                     |     | L     | silentlib          | 3.0.13                  | SilentLib-1.12.2-3.0.14+168.jar                       | None                                     |     | L     | scalinghealth      | 1.3.37                  | ScalingHealth-1.12.2-1.3.42+147.jar                   | None                                     |     | L     | lteleporters       | 1.12.2-3.0.2            | simpleteleporters-1.12.2-3.0.2.jar                    | None                                     |     | L     | spartanshields     | 1.5.5                   | SpartanShields-1.12.2-1.5.5.jar                       | None                                     |     | L     | spartanweaponry    | 1.5.3                   | SpartanWeaponry-1.12.2-1.5.3.jar                      | None                                     |     | L     | srparasites        | 1.9.18                  | SRParasites-1.12.2v1.9.18.jar                         | None                                     |     | L     | treasure2          | 2.2.0                   | Treasure2-mc1.12.2-f14.23.5.2859-v2.2.1.jar           | None                                     |     | L     | treeharvester      | 4.0                     | treeharvester_1.12.2-4.0.jar                          | None                                     |     | L     | twilightforest     | 3.11.1021               | twilightforest-1.12.2-3.11.1021-universal.jar         | None                                     |     | L     | variedcommodities  | 1.12.2                  | VariedCommodities_1.12.2-(31Mar23).jar                | None                                     |     | L     | voicechat          | 1.12.2-2.4.32           | voicechat-forge-1.12.2-2.4.32.jar                     | None                                     |     | L     | wolfarmor          | 3.8.0                   | WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar | None                                     |     | L     | worldborder        | 2.3                     | worldborder_1.12.2-2.3.jar                            | None                                     |     | L     | midnight           | 0.3.5                   | themidnight-0.3.5.jar                                 | None                                     |     | L     | structurize        | 1.12.2-0.10.277-RELEASE | structurize-1.12.2-0.10.277-RELEASE.jar               | None                                     |     Loaded coremods (and transformers):  llibrary (llibrary-core-1.0.11-1.12.2.jar)   net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer   net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher WolfArmorCore (WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar)    AstralCore (astralsorcery-1.12.2-1.10.27.jar)    CreativePatchingLoader (CreativeCore_v1.10.71_mc1.12.2.jar)    SecurityCraftLoadingPlugin ([1.12.2] SecurityCraft v1.9.8.jar)    ForgelinPlugin (Forgelin-1.8.4.jar)    midnight (themidnight-0.3.5.jar)   com.mushroom.midnight.core.transformer.MidnightClassTransformer FutureMC (Future-MC-0.2.19.jar)   thedarkcolour.futuremc.asm.CoreTransformer SpartanWeaponry-MixinLoader (SpartanWeaponry-1.12.2-1.5.3.jar)    Backpacked (backpacked-1.4.3-1.12.2.jar)   com.mrcrayfish.backpacked.asm.BackpackedTransformer LoadingPlugin (Reskillable-1.12.2-1.13.0.jar)   codersafterdark.reskillable.base.asm.ClassTransformer LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)   lumien.bloodmoon.asm.ClassTransformer     Profiler Position: N/A (disabled)     Is Modded: Definitely; Server brand changed to 'fml,forge'     Type: Dedicated Server (map_server.txt)
    • When i add mods like falling leaves, visuality and kappas shaders, even if i restart Minecraft they dont show up in the mods menu and they dont work
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