Jump to content

Console error on minecraft server startup


ThatGuyCarl

Recommended Posts

14.08 22:13:48 [Multicraft] Server shut down (starting)
14.08 22:13:48 [Multicraft] Restarting crashed server in 10 seconds
14.08 22:13:48 [Multicraft] Server stopped
14.08 22:13:59 [Multicraft] Loading server properties
14.08 22:13:59 [Multicraft] Starting server!
14.08 22:13:59 [Multicraft] Loaded config for "@ Custom Jar (Recommended) (Place "custom.jar" in base directory)"
14.08 22:13:59 [Multicraft] Updating eula.txt file
14.08 22:14:02 [Server] INFO 2018-08-15 00:14:02,047 main WARN Disabling terminal, you're running in an unsupported environment.
14.08 22:14:02 [Server] main/INFO [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker
14.08 22:14:02 [Server] main/INFO [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker
14.08 22:14:02 [Server] main/INFO [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLServerTweaker
14.08 22:14:02 [Server] main/INFO [FML]: Forge Mod Loader version 14.23.4.2750 for Minecraft 1.12.2 loading
14.08 22:14:02 [Server] main/INFO [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_181, running on Linux:amd64:4.9.118-xxxx-std-ipv6-64, installed at /usr/lib/jvm/java-8-oracle/jre
14.08 22:14:02 [Server] main/INFO [FML]: Searching /./mods for mods
14.08 22:14:02 [Server] main/INFO [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
14.08 22:14:02 [Server] main/INFO [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
14.08 22:14:02 [Server] main/INFO [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
14.08 22:14:02 [Server] main/INFO [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
14.08 22:14:02 [Server] main/INFO [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
14.08 22:14:04 [Server] main/INFO [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
14.08 22:14:04 [Server] main/INFO [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
14.08 22:14:04 [Server] main/INFO [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
14.08 22:14:04 [Server] main/INFO [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker
14.08 22:14:04 [Server] main/INFO [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker
14.08 22:14:04 [Server] main/INFO [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.server.MinecraftServer}
14.08 22:14:09 [Server] Server thread/INFO [minecraft/DedicatedServer]: Starting minecraft server version 1.12.2
14.08 22:14:09 [Server] Server thread/INFO [FML]: MinecraftForge v14.23.4.2750 Initialized
14.08 22:14:09 [Server] Server thread/INFO [FML]: Starts to replace vanilla recipe ingredients with ore ingredients.
14.08 22:14:09 [Server] Server thread/INFO [FML]: Replaced 1036 ore ingredients
14.08 22:14:10 [Server] Server thread/INFO [FML]: Searching /./mods for mods
14.08 22:14:10 [Server] Server thread/INFO [FML]: Forge Mod Loader has identified 4 mods to load
14.08 22:14:10 [Server] Server thread/WARN [FML]: Missing English translation for FML: assets/fml/lang/en_us.lang
14.08 22:14:11 [Server] Server thread/INFO [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge] at CLIENT
14.08 22:14:11 [Server] Server thread/INFO [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge] at SERVER
14.08 22:14:12 [Server] Server thread/INFO [FML]: Processing ObjectHolder annotations
14.08 22:14:12 [Server] Server thread/INFO [FML]: Found 1169 ObjectHolder annotations
14.08 22:14:12 [Server] Server thread/INFO [FML]: Identifying ItemStackHolder annotations
14.08 22:14:12 [Server] Server thread/INFO [FML]: Found 0 ItemStackHolder annotations
14.08 22:14:12 [Server] Server thread/INFO [FML]: Configured a dormant chunk cache size of 0
14.08 22:14:12 [Server] Forge Version Check/INFO [forge.VersionCheck]: [forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json
14.08 22:14:13 [Server] Server thread/INFO [FML]: Applying holder lookups
14.08 22:14:13 [Server] Server thread/INFO [FML]: Holder lookups applied
14.08 22:14:13 [Server] Server thread/INFO [FML]: Applying holder lookups
14.08 22:14:13 [Server] Server thread/INFO [FML]: Holder lookups applied
14.08 22:14:13 [Server] Server thread/INFO [FML]: Applying holder lookups
14.08 22:14:13 [Server] Server thread/INFO [FML]: Holder lookups applied
14.08 22:14:13 [Server] Server thread/INFO [FML]: Applying holder lookups
14.08 22:14:13 [Server] Server thread/INFO [FML]: Holder lookups applied
14.08 22:14:13 [Server] Server thread/INFO [FML]: Injecting itemstacks
14.08 22:14:13 [Server] Server thread/INFO [FML]: Itemstack injection complete
14.08 22:14:13 [Server] Server thread/INFO [minecraft/DedicatedServer]: Loading properties
14.08 22:14:13 [Server] Server thread/WARN [minecraft/DedicatedServer]: resource-pack-hash is deprecated and found along side resource-pack-sha1. resource-pack-hash will be ignored.
14.08 22:14:13 [Server] Server thread/INFO [minecraft/DedicatedServer]: Default game type: SURVIVAL
14.08 22:14:13 [Server] Server thread/INFO [minecraft/DedicatedServer]: Generating keypair
14.08 22:14:13 [Server] Forge Version Check/INFO [forge.VersionCheck]: [forge] Found status: AHEAD Target: null
14.08 22:14:13 [Server] Server thread/INFO [minecraft/DedicatedServer]: Starting Minecraft server on 51.38.150.242:25637
14.08 22:14:13 [Server] Server thread/INFO [minecraft/NetworkSystem]: Using epoll channel type
14.08 22:14:14 [Server] Server thread/INFO [FML]: Applying holder lookups
14.08 22:14:14 [Server] Server thread/INFO [FML]: Holder lookups applied
14.08 22:14:14 [Server] Server thread/INFO [FML]: Injecting itemstacks
14.08 22:14:14 [Server] Server thread/INFO [FML]: Itemstack injection complete
14.08 22:14:14 [Server] Server thread/INFO [FML]: Forge Mod Loader has successfully loaded 4 mods
14.08 22:14:14 [Server] Server thread/INFO [minecraft/DedicatedServer]: Preparing level "world"
14.08 22:14:14 [Server] Server thread/INFO [FML]: Injecting existing registry data into this server instance
14.08 22:14:14 [Server] Server thread/INFO [FML]: Applying holder lookups
14.08 22:14:14 [Server] Server thread/INFO [FML]: Holder lookups applied
14.08 22:14:15 [Server] Server thread/INFO [FML]: Loading dimension 0 (world) (net.minecraft.server.dedicated.DedicatedServer@21298b1d)
14.08 22:14:15 [Multicraft] Received stop command
14.08 22:14:15 [Multicraft] Stopping server!
14.08 22:14:15 [Server] Server thread/INFO [minecraft/AdvancementList]: Loaded 488 advancements
14.08 22:14:15 [Server] Server thread/INFO [FML]: Loading dimension -1 (world) (net.minecraft.server.dedicated.DedicatedServer@21298b1d)
14.08 22:14:15 [Server] Server thread/INFO [FML]: Loading dimension 1 (world) (net.minecraft.server.dedicated.DedicatedServer@21298b1d)
14.08 22:14:15 [Server] Server thread/INFO [minecraft/MinecraftServer]: Preparing start region for level 0
14.08 22:14:16 [Server] Server thread/WARN [minecraft/Chunk]: Could not set level chunk heightmap, array length is 0 instead of 256
14.08 22:14:16 [Server] Server thread/ERROR [minecraft/MinecraftServer]: Encountered an unexpected exception
14.08 22:14:16 [Server] INFO java.lang.IllegalArgumentException: ChunkNibbleArrays should be 2048 bytes not: 0
14.08 22:14:16 [Server] INFO 	at net.minecraft.world.chunk.NibbleArray.<init>(SourceFile:16) ~[axs.class:?]
14.08 22:14:16 [Server] INFO 	at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75823_a(AnvilChunkLoader.java:449) ~[aye.class:?]
14.08 22:14:16 [Server] INFO 	at net.minecraft.world.chunk.storage.AnvilChunkLoader.checkedReadChunkFromNBT__Async(AnvilChunkLoader.java:128) ~[aye.class:?]
14.08 22:14:16 [Server] INFO 	at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:92) ~[aye.class:?]
14.08 22:14:16 [Server] INFO 	at net.minecraftforge.common.chunkio.ChunkIOProvider.run(ChunkIOProvider.java:70) ~[ChunkIOProvider.class:?]
14.08 22:14:16 [Server] INFO 	at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:92) ~[ChunkIOExecutor.class:?]
14.08 22:14:16 [Server] INFO 	at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:118) ~[on.class:?]
14.08 22:14:16 [Server] INFO 	at net.minecraft.world.gen.ChunkProviderServer.func_186028_c(ChunkProviderServer.java:89) ~[on.class:?]
14.08 22:14:16 [Server] INFO 	at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:135) ~[on.class:?]
14.08 22:14:16 [Server] INFO 	at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:344) ~[MinecraftServer.class:?]
14.08 22:14:16 [Server] INFO 	at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:314) ~[MinecraftServer.class:?]
14.08 22:14:16 [Server] INFO 	at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:270) ~[nz.class:?]
14.08 22:14:16 [Server] INFO 	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) [MinecraftServer.class:?]
14.08 22:14:16 [Server] INFO 	at java.lang.Thread.run(Thread.java:748) [?:1.8.0_181]
14.08 22:14:16 [Server] Server thread/ERROR [minecraft/MinecraftServer]: This crash report has been saved to: /./crash-reports/crash-2018-08-15_00.14.16-server.txt
14.08 22:14:16 [Server] Server thread/INFO [minecraft/MinecraftServer]: Stopping server
14.08 22:14:16 [Server] Server thread/INFO [minecraft/MinecraftServer]: Saving players
14.08 22:14:16 [Server] Server thread/INFO [minecraft/MinecraftServer]: Saving worlds
14.08 22:14:16 [Server] Server thread/INFO [minecraft/MinecraftServer]: Saving chunks for level 'world'/overworld
14.08 22:14:16 [Server] Server thread/INFO [minecraft/MinecraftServer]: Saving chunks for level 'world'/the_nether
14.08 22:14:16 [Server] Server thread/INFO [minecraft/MinecraftServer]: Saving chunks for level 'world'/the_end
14.08 22:14:16 [Server] Server thread/INFO [FML]: Unloading dimension 0
14.08 22:14:16 [Server] Server thread/INFO [FML]: Unloading dimension -1
14.08 22:14:16 [Server] Server thread/INFO [FML]: Unloading dimension 1
14.08 22:14:16 [Server] Server thread/INFO [FML]: The state engine was in incorrect state SERVER_STARTING and forced into state SERVER_STOPPED. Errors may have been discarded.
14.08 22:14:16 [Server] Server Shutdown Thread/INFO [minecraft/MinecraftServer]: Stopping server
14.08 22:14:16 [Server] Server Shutdown Thread/INFO [minecraft/MinecraftServer]: Saving players
14.08 22:14:16 [Server] Server Shutdown Thread/INFO [minecraft/MinecraftServer]: Saving worlds
14.08 22:14:16 [Multicraft] Server shut down (stopping)
14.08 22:14:16 [Multicraft] Server stopped
14.08 22:14:34 [Multicraft] Received start command
14.08 22:14:34 [Multicraft] Loading server properties
14.08 22:14:34 [Multicraft] Starting server!
14.08 22:14:34 [Multicraft] Loaded config for "@ Custom Jar (Recommended) (Place "custom.jar" in base directory)"
14.08 22:14:34 [Multicraft] Updating eula.txt file
14.08 22:14:49 [Multicraft] Received stop command
14.08 22:14:49 [Multicraft] Stopping server!
14.08 22:14:59 [Multicraft] Server stopped

I don't know what to do

Link to comment
Share on other sites

I see a stop command halfway through. Start it and don't do anything until it's stopped itself, then send debug.log as described in my signature below.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

You share the link it gives you.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

How did you install the server?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

I've never seen this before, could you post your server.properties file please?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

Actually I don't need the whole thing and this is a total shot in the dark, what is your max-build-height set to?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

In all honesty I have no idea what's going on but I suspect something may be going wrong with the host's installation process.

Maybe someone else with more experience (possibly with experience using that particular host) will come along.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

  • 1 year later...
5 hours ago, Hugo81189 said:

I have the same problem, the world is new on the server (This happened only on forge with mods)

Start a new thread, and post your logs, rather than necro an old thread from over a year ago. This will help you get more help! :)

Link to comment
Share on other sites

  • Guest locked this topic
Guest
This topic is now closed to further replies.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.