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Question about Mod Info


hoodwink_dude

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Both the Mod annotation and the mcmod.info file hold a lot of the same data.

 

What is the point of the redundancy? Especially seeing as though it would be fairly easy to forget to update the info in one after doing it for the other (when there are multiple values being updated). I want to avoid this situation as much as possible (DRY programming practice) so I kinda want to figure out a way to use the buildfile to inject values into both the java and mcmod.info so that I can centralise the changes.

 

However, that isn't the point of this post.

 

The point of this post is to rage at the authors of MC Forge for this blasphemy just a way for me to vent my frustration because I am sure there is a reason behind this design. I also want to get some sort of confirmation that there is a reason behind it just to ease my mind a bit too.

I love solving puzzles and also coding. What a great combo! I also want to have a career in programming when I have gone through university. 9GAG and Quora stand in the way of me ascending from mediocre programmer to ...meh programmer and beyond!

 

I am always looking for fun projects to look at and maybe be a part of. If you have a project and want to co-operate, email me via jamesyeoman10@gmail.com

 

Keep coding :)

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Just now, diesieben07 said:

Mostly legacy. mcmod.info is for the third party tools to parse. @Mod is what FML uses.

This will probably be unified in 1.13.

Ah, nice. Thanks. So, should I mostly ignore mcmod.info?

I love solving puzzles and also coding. What a great combo! I also want to have a career in programming when I have gone through university. 9GAG and Quora stand in the way of me ascending from mediocre programmer to ...meh programmer and beyond!

 

I am always looking for fun projects to look at and maybe be a part of. If you have a project and want to co-operate, email me via jamesyeoman10@gmail.com

 

Keep coding :)

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1 minute ago, diesieben07 said:

No.

Ah. Nevermind. I got confused for a second when you said about being unified in 1.13

I love solving puzzles and also coding. What a great combo! I also want to have a career in programming when I have gone through university. 9GAG and Quora stand in the way of me ascending from mediocre programmer to ...meh programmer and beyond!

 

I am always looking for fun projects to look at and maybe be a part of. If you have a project and want to co-operate, email me via jamesyeoman10@gmail.com

 

Keep coding :)

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18 minutes ago, hoodwink_dude said:

Ah. Nevermind. I got confused for a second when you said about being unified in 1.13

Are you modding for 1.13 with Forge?

Yes?

Where'd you get it?

forge.png

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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On 8/5/2018 at 10:02 PM, Draco18s said:

Are you modding for 1.13 with Forge?

Yes?

Where'd you get it?

forge.png

I never said that I was modding with 1.13. I simply said that I got confused for a second by diesieben mentioning about unification

I love solving puzzles and also coding. What a great combo! I also want to have a career in programming when I have gone through university. 9GAG and Quora stand in the way of me ascending from mediocre programmer to ...meh programmer and beyond!

 

I am always looking for fun projects to look at and maybe be a part of. If you have a project and want to co-operate, email me via jamesyeoman10@gmail.com

 

Keep coding :)

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