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What is field_76425_a


PulseBeat_02

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Just now, PulseBeat_02 said:

why when I use this properly in my mod, it is giving errors?

If you were using it properly it wouldn't be giving you errors.

Post what you tried.

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Forge and vanilla BlockState generator.

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I probably made a mistake somewhere, here is the code for that part:

 

------------------------------------------------------------------------------------------------------------------

 

 public static void checkID(Potion toAdd, int potionID)
  {
    if (Potion.field_76425_a[potionID] != null) {
      conflicts.add(new Conflict(Potion.field_76425_a[potionID], toAdd, potionID));
    }
  }

 

------------------------------------------------------------------------------------------------------------------

 

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9 minutes ago, PulseBeat_02 said:

I saw in the source code that some people potion's mods included a variable or something called field_76425_a. What is this thing and why when I use this properly in my mod, it is giving errors?

When you look at other people's distributed jar files, the code inside of them is going to be obfuscated. What you're looking at is an SRG name. It's a computer generated ID that allows Forge to partially de-obfuscate Minecraft's distributed source (with names like a.aa and bc.f6).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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4 minutes ago, PulseBeat_02 said:

Two things, is there any way to like "substitute" or replace them? Or, are they supposed to give errors.

 

Also, I also have another error about "func_76393_a()" but, I am guessing this is also another SRG name.

What version are you modding for?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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If you need to know what a SRG name is (because you're looking at someone else's compiled code) you can do that with MCPBot.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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4 minutes ago, PulseBeat_02 said:

Don't seem to find it in the form.There is field_76424_c, and field_76246_n, but no field_76425_a. This might be a reason why eclipse is having an error.

How old is the code you are looking at. Plus when you are making more potions you should use the registry events in 1.12.2

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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There is no field_76425_a in 1.12.2, but in 1.8, there is. It is the potion array. I got to change the whole code in order for the mod to work. If you don't know what mod I am trying to do, it is a mod that can extend potion IDs. I thought I could use the potion array as a trick, but it got removed in 1.12. Are there any other tricks that might work?

 

Edited by PulseBeat_02
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17 minutes ago, PulseBeat_02 said:

it is a mod that can extend potion IDs

This isn't necessary in 1.12, forge has a registry system for potions now.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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3 minutes ago, PulseBeat_02 said:

The problem is that I have passed the 256 potion id limit. But, there is no mod in 1.12 that can fix it. Is it possible to make a mod that can bypass the 256 potion id restriction?

In 1.12 there is no 256 potion limit, there is no limit at all.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Just now, PulseBeat_02 said:

Oh, I accidentally, wrote my comment a bit wrong. I meant the effect ID's.

PotionEffects also have a registry and have no 256 limit.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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3 minutes ago, diesieben07 said:

There is indeed a 256 limit for Potion instances. There is no way to bypass it, you need to register fewer potions.

Is there a reason for this limit?

1 minute ago, PulseBeat_02 said:

Umm, I'm kind of split here. One says there isn't maximum potion ID, but the other says there is. Which one to follow?

 

I was wrong, there is an underlying limit on them, you will just have to create your own potion item that imitates the vanilla one.

Edited by Animefan8888

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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