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[1.12.2] Problem with custom fire


MagTemTenebrius

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Good day. In general, I inherited BlockFire, in my constructor I asked:
Java:

public class GreenFire extends BlockFire {
    public GreenFire(){
        this.setRegistryName("greenfire");
        this.setUnlocalizedName("greenfire");
        this.setDefaultState(this.blockState.getBaseState().withProperty(AGE, Integer.valueOf(0)).withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)).withProperty(UPPER, Boolean.valueOf(false)));
        this.setTickRandomly(true);
        this.setCreativeTab(SacrificiumCreativeTabs.ScBlocks);
        this.setHardness(0.0F);
        this.setLightLevel(1.0F);
        this.setSoundType(SoundType.CLOTH);
        this.setUnlocalizedName("fire");
        this.enableStats = false;
    }
}


it seems to be all right, but there was a "cant". I can not interact with the block, when I pass through it I do not start to burn, as I understood, I also can not extinguish it with the left mouse button, I can not even break the block under it.
Tell me, please, how to solve this problem?

blockstates/greenfire.json

{
    "multipart": [
        {   "when": {"north": false, "east": false, "south": false, "west": false, "up": false},
            "apply": [
                { "model": "fire_floor0" },
                { "model": "fire_floor1" }
            ]
        },
        {   "when": {"OR": [{"north": true}, {"north": false, "east": false, "south": false, "west": false, "up": false}]},
            "apply": [
                { "model": "fire_side0" },
                { "model": "fire_side1" },
                { "model": "fire_side_alt0" },
                { "model": "fire_side_alt1" }
            ]
        },
        {   "when": {"OR": [{"east": true}, {"north": false, "east": false, "south": false, "west": false, "up": false}]},
            "apply": [
                { "model": "fire_side0", "y": 90 },
                { "model": "fire_side1", "y": 90 },
                { "model": "fire_side_alt0", "y": 90 },
                { "model": "fire_side_alt1", "y": 90 }
            ]
        },
        {   "when": {"OR": [{"south": true}, {"north": false, "east": false, "south": false, "west": false, "up": false}]},
            "apply": [
                { "model": "fire_side0", "y": 180 },
                { "model": "fire_side1", "y": 180 },
                { "model": "fire_side_alt0", "y": 180 },
                { "model": "fire_side_alt1", "y": 180 }
            ]
        },
        {   "when": {"OR": [{"west": true}, {"north": false, "east": false, "south": false, "west": false, "up": false}]},
            "apply": [
                { "model": "fire_side0", "y": 270 },
                { "model": "fire_side1", "y": 270 },
                { "model": "fire_side_alt0", "y": 270 },
                { "model": "fire_side_alt1", "y": 270 }
            ]
        },
        {   "when": {"up": true},
            "apply": [
                { "model": "fire_up0" },
                { "model": "fire_up1" },
                { "model": "fire_up_alt0" },
                { "model": "fire_up_alt1" }
            ]
        }
    ]
}

 

registration

@Mod.EventBusSubscriber(modid=Constants.MODID)
public class BlocksRegister {
    public static GreenFire greenfire = new GreenFire();
    public static void register() // CommonProxy#preinit
    {
        setRegister(greenfire);
    }

    @SideOnly(Side.CLIENT)
    public static void registerRender() // ClientProxy#init
    {
        setRender(greenfire);
    }

    private static void setRegister(Block block)
    {
        ForgeRegistries.BLOCKS.register(block);
        ForgeRegistries.ITEMS.register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
    }

    @SideOnly(Side.CLIENT)
    private static void setRender(Block block)
    {
        Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory"));
    }
}

 

Edited by MagTemTenebrius
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look at...

world#public boolean isFlammableWithin(AxisAlignedBB bb)

 

This is what entity uses during update to determine if should set on fire. It uses Blocks.FIRE (which is an id and not checking for instanceof BlockFire). so your derived class won't match. you will have to do your own collision detection or maybe setting block to isburning state will work (see above function)

 

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Just now, aw_wolfe said:

This is what entity uses during update to determine if should set on fire. It uses Blocks.FIRE (which is an id and not checking for instanceof BlockFire). so your derived class won't match. you will have to do your own collision detection or maybe setting block to isburning state will work (see above function)

 

That is, i'm need to check this in the event and set it on fire, right? And how to fix the "breaking" of fire?

Edited by MagTemTenebrius
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in your fire block class, override

 

public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)

 

do any fire resistance checks and set entity on fire.

 

for extinquishing the fire, I don't know exacting where mc code is, but guessing it is using the Blocks.Fire as well.  So, you'll probably need to override onBlockClicked in your block to extinquish itself(set itself to an air block)

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Extinguishing fire is a special case code not in BlockFire, but rather in the code that handles the player punching things.

I recall this from someone else making colored fire about a year ago.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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