Jump to content

Couple of bugs and workarounds.


rich1051414

Recommended Posts

So after burying myself in this new Icon system, and figuring it all out, it is not so bad, and after everyone adjusts, i dont think it is that bad of a thing, but i have got met with some problems.

 

The first is, if you have an item that does custom rendering, but doesn't sign up for custom inventory rendering, it only gets Icon check call backs on the damage version of getIcon, meaning if you have a dynamic texture based on use time, and has real durability, you cannot animate the texture(custom bows). This might also occur with all items, but I only tested on one with custom rendering.

 

Also, the font renderer does not rebind it's texture properly, meaning drawing strings on the rendertick can be bugged, unless you bind default.png before drawing with the font renderer. Unicode mode is unaffected. (This may be a bug from another mod, but this did not happen before).

 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.