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[1.12] make custom IBakedModel use item/handheld instead of item/generated


Jackiecrazy

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I have a custom modeled sword, but in hand it holds not like a sword but like an apple (i.e. it's not rotated). Since I'm not good with the handleperspective part of a custom model yet, is there a way to use item/handheld rather than item/generated when using event.getRegistry().put() to "register" the new model? If not, what are the transforms that item/handheld uses to make the held item face forward, since I've dug for it in the workspace but can't seem to find it? Link to relevant github page here, and thanks in advance.

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Look at diamond_sword.json

{
    "parent": "item/handheld",
    "textures": {
        "layer0": "items/diamond_sword"
    }
}

It renders everything automatically.

So yes you can and it's the way minecraft does this

you don't need something else I think.

Edited by _Cruelar_
typo and forgot something

My Projects:

Cruelars Triforcemod (1.12 release; 1.14 alpha soon coming)

 

Important:

As my mod is on at least 10 different third party sites without my permission, I want to warn you about that with a link to StopModReposts

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