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Model Registry Not Working, Returning Error [1.12] (SOLVED)


Blu_Nighttime

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I'm trying to run Minecraft through eclipse for testing but it doesn't get very far before I get thrown back this error, and I just can't seem to figure out the issue through Google searches. I'll provide ModBlock class, Error Log and ClientProxy class along with one of the blocks I'm trying to create. I do however think the error is mainly being raised in the Client Proxy class but I can't tell what would cause it.

Much Appreciated.

 

P.S. Just thinking, is a loop being created by any chance between ModBlocks and ClientProxy?

// Error Log

java.lang.NullPointerException: Initializing game
	at com.github.theonepath.alchemical_construct.ModBlocks.initModels(ModBlocks.java:31)
	at com.github.theonepath.alchemical_construct.proxy.ClientProxy.registerModels(ClientProxy.java:51)
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_4_ClientProxy_registerModels_ModelRegistryEvent.invoke(.dynamic) // After this I'm lost
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
	at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144)
	at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
	at net.minecraftforge.fml.client.FMLClientHandler.fireSidedRegistryEvents(FMLClientHandler.java:1055)
	at net.minecraftforge.fml.common.FMLCommonHandler.fireSidedRegistryEvents(FMLCommonHandler.java:758)
	at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:629)
	at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:245)
	at net.minecraft.client.Minecraft.init(Minecraft.java:513)
	at net.minecraft.client.Minecraft.run(Minecraft.java:421)
	at net.minecraft.client.main.Main.main(Main.java:118)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
	at GradleStart.main(GradleStart.java:25)
// ModBlocks class

package com.github.theonepath.alchemical_construct;

import com.github.theonepath.alchemical_construct.Main;
import com.github.theonepath.alchemical_construct.blocks.*;
import com.github.theonepath.alchemical_construct.blocks.bakedmodel.BakedModelBlock;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class ModBlocks {
	@GameRegistry.ObjectHolder("com.github.theonepath.alchemical_construct:firstblock")
	public static FirstBlock firstBlock;

	@GameRegistry.ObjectHolder("com.github.theonepath.alchemical_construct:simpletexturedblock")
	public static SimpleTexturedBlock simpleTexturedBlock;

	@GameRegistry.ObjectHolder("com.github.theonepath.alchemical_construct:multitexturedblock")
	public static MultiTexturedBlock multiTexturedBlock;

	@GameRegistry.ObjectHolder("com.github.theonepath.alchemical_construct:modelblock")
	public static ModelBlock modelBlock;

	@GameRegistry.ObjectHolder("com.github.theonepath.alchemical_construct:bakedmodelblock")
	public static BakedModelBlock bakedModelBlock;

	@GameRegistry.ObjectHolder("com.github.theonepath.alchemical_construct:statetexturedblock")
	public static StateTexturedBlock stateTexturedBlock;

	@SideOnly(Side.CLIENT)
	public static void initModels() {
	    simpleTexturedBlock.initModel();
	    multiTexturedBlock.initModel();
	    stateTexturedBlock.initModel();
	    modelBlock.initModel();
	    bakedModelBlock.initModel();
	}

	@SideOnly(Side.CLIENT)
	public static void initItemModels() {
	    bakedModelBlock.initItemModel();
	}

}
// ClientProxy class

package com.github.theonepath.alchemical_construct.proxy;

import com.github.theonepath.alchemical_construct.ModBlocks;
import com.github.theonepath.alchemical_construct.ModItems;
import com.github.theonepath.alchemical_construct.Main;
import com.github.theonepath.alchemical_construct.Reference;
import com.github.theonepath.alchemical_construct.blocks.bakedmodel.BakedModelLoader;
import com.github.theonepath.alchemical_construct.input.InputHandler;
import com.github.theonepath.alchemical_construct.input.KeyBindings;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.model.ModelLoaderRegistry;
import net.minecraftforge.client.model.obj.OBJLoader;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;

@Mod.EventBusSubscriber(Side.CLIENT)
public class ClientProxy extends CommonProxy {
    @Override
    public void preInit(FMLPreInitializationEvent e) {
        super.preInit(e);

        OBJLoader.INSTANCE.addDomain(Reference.MODID);
        ModelLoaderRegistry.registerLoader(new BakedModelLoader());

        // Typically initialization of models and such goes here:
        //ModEntities.initModels();
    }

    @Override
    public void init(FMLInitializationEvent e) {
        super.init(e);

        // Initialize our input handler so we can listen to keys
        MinecraftForge.EVENT_BUS.register(new InputHandler());
        KeyBindings.init();
    }

    @Override
    public void postInit(FMLPostInitializationEvent e) {
        super.postInit(e);
        ModBlocks.initItemModels();
    }

    @SubscribeEvent
    public static void registerModels(ModelRegistryEvent event) {
        ModBlocks.initModels();
        ModItems.initModels();
    }

}
// FirstBlock class -- The Block To Be Created.

package com.github.theonepath.alchemical_construct.blocks;

import com.github.theonepath.alchemical_construct.Main;
import com.github.theonepath.alchemical_construct.Reference;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.ItemBlock; 
import net.minecraftforge.fml.common.registry.GameRegistry; 


public class FirstBlock extends Block{

	public FirstBlock() {
		super(Material.ROCK);
		setUnlocalizedName(Reference.MODID + ".firstblock"); 
		setRegistryName("firstblock");
		setCreativeTab(com.github.theonepath.alchemical_construct.Main.alchemicalConstructTab);
	}

}

 

Edited by Blu_Nighttime
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16 minutes ago, Blu_Nighttime said:

Also is there anywhere else that has good documentation on forge modding, similar to Forgedocs but have more information on other classes like furnaces, crafting, mobs, etc etc.

The best place to look is in Vanilla code, but also don't forget about the information on forge docs. Mainly in application to inventories(used capabilities). There are also many tutorials out there you can reference, but not all of them show the best practices.

 

I'm gonna be working on my own tutorial series here soon, but first I'm gonna make a tutorial on here about the Model Animation System.

Edited by Animefan8888
Extra info

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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