Satscape Posted March 14, 2013 Share Posted March 14, 2013 Hi all, I have several recipes in my mod that use planks: GameRegistry.addRecipe(new ItemStack(buildingConstructor, 1), new Object[]{ "PPP", "CWC", "CCC", Character.valueOf('C'), Block.cobblestone, Character.valueOf('P'), Block.planks, Character.valueOf('W'), Block.workbench }); I've noticed in NEI when looking up recipes that other mods can use planks from other mods such as Forestry and XtraBiomesXL. How do I do that with mine, as they currently only accept vanilla planks. Is it something to do with the ore dictionary? (even though planks are not ores!) or are they using the respective mod's API ? Thanks. Quote Link to comment Share on other sites More sharing options...
jordan30001 Posted March 14, 2013 Share Posted March 14, 2013 if the mod registers the wood using forge ore dictionary you can use the forge ore dictionary. I think you might find this usefull http://www.minecraftforge.net/wiki/Common_Oredict_names and this guy has tutorials on how to use the ore dictionary (note its for 1.4.7 not sure if it works for 1.5 haven't tested but I doubt the ore dict was changed in 1.5) http://www.minecraftforum.net/topic/1452051-147-deverions-forge-modding-tutorials-updated-04-03-2013-23-tutorials/ Quote Link to comment Share on other sites More sharing options...
Kore Posted March 15, 2013 Share Posted March 15, 2013 also, if you add it to that you can transmute it using the forge lexicon Quote The Korecraft Mod Link to comment Share on other sites More sharing options...
Satscape Posted March 15, 2013 Author Share Posted March 15, 2013 Thanks guys, my mod doesn't add new planks, it uses planks in it's recipes, but it looks like I can use OreDictionary.getOres() method to get all planks available (including Forestry planks etc) and add a recipe for each type, nice! Quote Link to comment Share on other sites More sharing options...
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