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[1.12.2] Forge Energy API


dragonwhisper92

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http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/

 

You would want to use the IEnergyStorage capability.

 

I guess I'm confused about creating your own energy type, I guess my question is, isn't the point of using the existing capability so you do not have to create your own energy type? If you use Forge Energy, your mod/machine/whatever will work with other mods/machines/power sources that provide/consume Forge Energy. I guess it's up to you how much energy your thing creates, and/or what you call it, but "under the hood", it would still be Forge Energy.

 

Read the docs, search the forums for some other people asking about it, and try some code. I would advise posting your code to a github repository, then if you get stuck, you can link it here, along with complete fml-client-latest.log output, and someone will likely try to help you out.

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6 hours ago, Ugdhar said:

Thx

6 hours ago, Ugdhar said:

I guess I'm confused about creating your own energy type, I guess my question is, isn't the point of using the existing capability so you do not have to create your own energy type?

yes but i was hoping it would just help making a custom type easier

 

6 hours ago, Ugdhar said:

If you use Forge Energy, your mod/machine/whatever will work with other mods/machines/power sources that provide/consume Forge Energy.

yeah this i dont want since my energy is more like a magic energy rather then the common type

6 hours ago, Ugdhar said:

 I would advise posting your code to a github repository, then if you get stuck, you can link it here, along with complete fml-client-latest.log output, and someone will likely try to help you out.

Thx will look into github have never used it so we will see

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3 minutes ago, dragonwhisper92 said:

Thx will look into github have never used it so we will see

 

For using git I suggest using a graphical user interface called SourceTree. It is free (and ad-free). I have tutorial here on setting it up (along with github): http://jabelarminecraft.blogspot.com/p/minecraft-forge-publishing-to-github.html

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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3 hours ago, dragonwhisper92 said:

Yeah that's what i thought i was just hoping it had more functionality

 

Where should i start learning about creating my own energy?

Programming is just logic. So if you want to have your own energy system, you just need the ability to generate, store, transfer and consume a "quantity". You can do that with your own fields, but Minecraft Forge provides the capability system which helps because capabilities can be attached to players, entities, tile entities and items which is all the places you probably need energy functionality.

 

There are various tutorials out there. Here is one that implements a "mana" (magical energy) capability: https://www.planetminecraft.com/blog/forge-tutorial-capability-system/

 

And some other info on capabilities:

 

 

 

 

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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On 29/04/2018 at 3:01 AM, jabelar said:

Programming is just logic. So if you want to have your own energy system, you just need the ability to generate, store, transfer and consume a "quantity". You can do that with your own fields, but Minecraft Forge provides the capability system which helps because capabilities can be attached to players, entities, tile entities and items which is all the places you probably need energy functionality.

 

There are various tutorials out there. Here is one that implements a "mana" (magical energy) capability: https://www.planetminecraft.com/blog/forge-tutorial-capability-system/

 

And some other info on capabilities:

 

 

 

 

Thx will look through these now

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mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
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