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[1.12.2] Blockstate with item transforms doesn't load


MCrafterzz

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Here is the blockstate file:

{
    "forge_marker": 1,
    "defaults": {
        "textures": {
            "all": "blocks/dirt"
        }
    },
    "variants": {
        "layers": {
            "1": {
                "model": "ml:layer_2"
            },
            "2": {
                "model": "ml:layer_4"
            },
            "3": {
                "model": "ml:layer_6"
            },
            "4": {
                "model": "ml:layer_8"
            },
            "5": {
                "model": "ml:layer_10"
            },
            "6": {
                "model": "ml:layer_12"
            },
            "7": {
                "model": "ml:layer_14"
            },
            "8": {
                "model": "ml:layer_16"
            }
        },
        "inventory": [{
            "model": "ml:layer_2",
            "textures": {
                "all": "blocks/dirt"
            },
            "transform": {
                "display": {
                    "gui": {
                        "rotation": [30, 225, 0],
                        "translation": [0, 0, 0],
                        "scale": [0.625, 0.625, 0.625]
                    },
                    "ground": {
                        "rotation": [0, 0, 0],
                        "translation": [0, 3, 0],
                        "scale": [0.25, 0.25, 0.25]
                    },
                    "firstperson_righthand": {
                        "rotation": [0, 45, 0],
                        "translation": [0, 4.2, 0],
                        "scale": [0.40, 0.40, 0.40]
                    },
                    "firstperson_lefthand": {
                        "rotation": [0, 225, 0],
                        "translation": [0, 4.2, 0],
                        "scale": [0.40, 0.40, 0.40]
                    }
                }
            }
        }]
    }
}

Why doesn't this load correctly? It gives the error: [12:53:03] [main/ERROR] [FML]: Exception loading model for variant ml:dirt_layer#inventory for item "ml:dirt_layer", normal location exception

 

Removing the inventory part makes it load again.

 

Thankful for all help!

 

Edited by MCrafterzz
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The "transform" tag applies to models.

Blockstate files are not models.

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Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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You can specify display transformations in Forge's blockstates format, but not in the Vanilla model format like you're doing.

 

I explain how to do this here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Thanks Choonster, I did change it but it seems to ignore everything except the gui part:

{
    "forge_marker": 1,
    "defaults": {
        "textures": {
            "all": "blocks/dirt"
        }
    },
    "variants": {
        "layers": {
            "1": {
                "model": "ml:layer_2"
            },
            "2": {
                "model": "ml:layer_4"
            },
            "3": {
                "model": "ml:layer_6"
            },
            "4": {
                "model": "ml:layer_8"
            },
            "5": {
                "model": "ml:layer_10"
            },
            "6": {
                "model": "ml:layer_12"
            },
            "7": {
                "model": "ml:layer_14"
            },
            "8": {
                "model": "ml:layer_16"
            }
        },
        "inventory": [{
            "model": "ml:layer_2",
            "transform": {
                "gui": {
                    "rotation": [{
                        "x": 30
                    }, {
                        "y": 225
                    }, {
                        "z": 0
                    }],
                    "translation": [0, 0, 0],
                    "scale": 0.625
                },
                "ground": {
                    "rotation": [{
                        "x": 0
                    }, {
                        "y": 0
                    }, {
                        "z": 0
                    }],
                    "translation": [0, 3, 0],
                    "scale": 0.1
                },
                "firstperson_righthand": {
                    "rotation": [{
                        "x": 0
                    }, {
                        "y": 45
                    }, {
                        "z": 0
                    }],
                    "translation": [0, 4.2, 0],
                    "scale": 0.1
                },
                "firstperson_lefthand": {
                    "rotation": [{
                        "x": 0
                    }, {
                        "y": 225
                    }, {
                        "z": 0
                    }],
                    "translation": [0, 4.2, 0],
                    "scale": 0.1
                }
            }
        }]
    }
}

 

The scale is 0.1 but it's still much larger than any other block

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I'm not too sure, that looks right to me. Are you getting any errors in the log?

 

Try stepping through ForgeBlockStateV1.Variant.Deserializer#deserialize to see if it's recognising your transforms.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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I'm not getting any errors and after changing some values it does seem to work. I just need to continue changing values it hopefully will be good. It's totally guess work so it'll take a while.

 

EDIT: I tried converting the values with code:

Main.logger.warn(new TRSRTransformation(new ItemTransformVec3f(new Vector3f(0, 45, 0), new Vector3f(0, 4.2f, 0), new Vector3f(0.4f,0.4f,0.4f))).getTranslation());

 

But it just printed out the same values as in the constructor :C

Edited by MCrafterzz
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