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custom bonemeal [unsolved]


ashtonr12

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how?

all of the tutorials i have found are old and dont work.

this is as far as i have gotten.

@ForgeSubscribe
    public void onUseBonemeal(BonemealEvent event)
    { if (event.ID == Block.sapling.blockID)
    {
        if (!event.world.isRemote)
        {
                ((net.minecraft.blockSapling)BlockSapling).growTree(event.world, event.X, event.Y, event.Z, event.world.rand);
        }}

 

and this really doesnt work. i was just currently trying to get it to grow a sapling later followed by other plants :P

any ideas?

Use examples, i have aspergers.

Examples make sense to me.

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I also tried adapting the dye (bonemeal) code itself but i couldnt resolver var 13 and my item had no meta data so some of the code wasnt valid. I couldnt get it to work without creatin 16 Manures only one of which worke and i could make the cow only drop the correct one but when you go into creative mode it would show them all as identacle manures. :/

 

so any help atall would be usefull really, completely new or adapted :)

Use examples, i have aspergers.

Examples make sense to me.

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