blfngl Posted February 28, 2018 Share Posted February 28, 2018 (edited) Haven't checked in with Forge in a long time and I see there's been a lot of changes. Was attempting to update one of my old mods, and I'm needing to render a projectile, but (obviously) the way I used to do it doesn't work anymore. I'm trying this: Spoiler package blfngl.fallout.util; import blfngl.fallout.Fallout; import blfngl.fallout.entity.EntityBullet; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.RenderSnowball; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.client.resources.IResourceManager; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.event.RegistryEvent.Register; import net.minecraftforge.fml.client.registry.RenderingRegistry; import net.minecraftforge.fml.common.Mod.EventBusSubscriber; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.registry.EntityEntry; @EventBusSubscriber public class RegistryHandler { @SubscribeEvent public static void registerBlocks(Register<Block> event) { for (Block block: Fallout.blockList) event.getRegistry().register(block); } @SubscribeEvent public static void registerItemBlocks(Register<Item> register) { for (Block block: Fallout.itemBlockList) { ItemBlock iBlock = new ItemBlock(block); iBlock.setRegistryName(block.getRegistryName()); register.getRegistry().register(iBlock); } } @SubscribeEvent public static void registerItems(Register<Item> register) { for (Item item: Fallout.itemList) { register.getRegistry().register(item); ModelResourceLocation modelLoc = new ModelResourceLocation(item.getRegistryName(), "inventory"); ModelLoader.setCustomModelResourceLocation(item, 0, modelLoc); } } @SubscribeEvent public static void renderModels(Register<EntityEntry> register) { int entityId = 0; EntityEntry bullet = new EntityEntry(EntityBullet.class, "fallout_bullet") .setRegistryName(Reference.MODID, "fallout_bullet"); register.getRegistry().register(bullet); RenderManager renderBullet = new RenderManager(null, Minecraft.getMinecraft().getRenderItem()); RenderingRegistry.registerEntityRenderingHandler(EntityBullet.class, new RenderSnowball(renderBullet, FalloutItems.ammoSpike, Minecraft.getMinecraft().getRenderItem())); } } but I'm not getting anything rendered. The entity is there and affects the world, but isn't visible. Any ideas? Edited March 9, 2019 by blfngl Marked as solved Quote Link to comment Share on other sites More sharing options...
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