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[1.8.9] [Solved] Ignoring Json Properties for Multiple Blocks


DanielDawn

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Below is what I've been doing in order to remove properties I don't use in my Blockstates file for a door I have. I'm trying to do this with a block I'm testing that's a direct imitation of redstone, as I'm trying to copy the way it connects to itself. Only problem I'm facing right now is that I'm not too keen on how the StateMaps work, and if I try to ignore any properties after the first thing I try to ignore they aren't ignored. For example, my door works fine if it's line is put first, but when I put my imitation redstone "glowstone_trail" first the door does not render correctly. 

 

public static void registerCustomStateMaps() {
		StateMap.Builder cSM = new StateMap.Builder();
		ModelLoader.setCustomStateMapper(SeBlocks.glowstone_trail, (cSM).ignore(new IProperty[] {BlockGlowstone_Trail.POWER}).build());
		ModelLoader.setCustomStateMapper(SeBlocks.unbreakable_door, (cSM).ignore(new IProperty[] {BlockUnbreakable_Door.POWERED}).build());
	}

 

Edited by DanielDawn
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public static void registerCustomStateMaps() {
		ModelLoader.setCustomStateMapper(SeBlocks.glowstone_trail, new StateMap.Builder().ignore(new IProperty[] {BlockGlowstone_Trail.POWER}).build());
		ModelLoader.setCustomStateMapper(SeBlocks.unbreakable_door, new StateMap.Builder().ignore(new IProperty[] {BlockUnbreakable_Door.POWERED}).build());
	}

If I create a new instance neither of them work. How can I get both of these blocks to have ignored properties?

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