Jump to content

Giving motion from EntityItem to custom EntityItem


MinecraftMart

Recommended Posts

For an item I have I create a custom EntityItem like so:

 

    @Nullable
    @Override
    public Entity createEntity(World world, Entity location, ItemStack itemstack) {
        return new RuneEntity(world, location.posX, location.posY, location.posZ, itemstack);
    }

 

But when it spawns it falls to the ground like nothing happens. I can't find a way to give it motion other than setting it myself. But i want the player that has thrown it its direction ofcourse. How would I set the motion so it fals like a normal item. If I look in the EntityPlayer class it sets the thrower and then the motion but it makes no sense to me why it won't do that for my custom item.

 

Edited by MinecraftMart
Link to comment
Share on other sites

Hey diesieben, 

 

Yeah I know:  > I can't find a way to give it motion other than setting it myself.

 

What I am asking is how would I get the value's for the motion. The x y and z. To make it fall like normal items do when they get dropped. 

 

Or even, what are they. 

Edited by MinecraftMart
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.