Jump to content

Viewports in OpenGL


OmniSapien

Recommended Posts

Just wondering, does anyone know how viewports work in OpenGL? If so, please post whatever information you can about them. I understand the concept well but I don't completely understand the implication methods. Are they part of the matrix? Are they independent? Do all things instantly get place into the viewport or do only render calls made after the viewport declaration get placed in the viewport? I've tested with them a little bit and all sorts of visual errors are being thrown my way so I don't think I'll be learning much about the semantics that way anytime soon. Any help is greatly appreciated! Thank you all in advance!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.