Is there any way to modify capability values for offline players (where EntityPlayerMP instance is null essentially) without using JSON? Is there like a way to make capabilities for GameProfile?
Any help is appreciated!
So, I realized I didn't really mention what the problem was, oops. I need to get the contents of broken containers, not just chests, and write that data to an item stack (presumably through net.minecraft.client.Minecraft.storeTEInStack).