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[1.12] Replace Vanilla recipes?


Insane96MCP

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I've managed to remove the vanilla recipe for the torch

public static void TorchesPerCoal(RegistryEvent.Register<IRecipe> event){
	ResourceLocation torch = new ResourceLocation("minecraft:torch");
	IForgeRegistryModifiable modRegistry = (IForgeRegistryModifiable) event.getRegistry();
	modRegistry.remove(torch);
}

But how to properly re-add the recipe since is configurable via Config?

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23 hours ago, Insane96MCP said:

But how to properly re-add the recipe since is configurable via Config?

 

Could you clarify what you mean by this?

 

Do you mean that the replacement recipe is only enabled if a config option is set? If so, you can create an IConditionFactory that returns the value of the config option and use the condition in your recipe.

 

diesieben07 explains this in more detail here:

 

Edit: IConditionFactory, not IRecipeCondition.

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Did you mark your event with the correct annotation?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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3 hours ago, Draco18s said:

Did you mark your event with the correct annotation?

This is the Events Class

package net.insane96mcp.iguanatweaks.events;

import net.insane96mcp.iguanatweaks.IguanaTweaks;
import net.insane96mcp.iguanatweaks.modules.ModuleGeneral;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.potion.Potion;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class RegistryRegister {
	
	@SubscribeEvent
	public static void EventRegisterIRecipe(RegistryEvent.Register<IRecipe> event) {
		IguanaTweaks.logger.info("RegisteringRecipes");
		ModuleGeneral.TorchesPerCoal(event);
	}
	
	@SubscribeEvent
	public static void EventRegisterPotion(RegistryEvent.Register<Potion> event) {
		IguanaTweaks.logger.info("RegisteringPotions");
		ModuleGeneral.AlterPoison(event);
	}
}

And I register it with MinecraftForge.EVENT_BUS.register(RegistryRegister.class); in Proxy's Init();

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15 hours ago, Draco18s said:

Did you mark your event with the correct annotation?

Seems like that using @SubscribeEvent isn't enough.
I had to register the event class with @Mod.EventBusSubscriber(modid = MOD_ID)

 

Now back to the original question. 
How to dynamically register a recipe with variable output count?

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1 hour ago, Insane96MCP said:

How to dynamically register a recipe with variable output count?

 

You'll need your own IRecipeFactory implementation that creates a recipe of the appropriate type and uses the config option to determine the output item's count. You can see the IRecipeFactory implementations for the Vanilla and Forge recipe classes in CraftingHelper.init.

 

The IRecipeFactory class needs to be registered in the _factories.json file, just like IConditionFactory and IIngredientFactory.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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