Jump to content

[1.12.2] Damage bucket item when interacting with fluid containers


Aarilight

Recommended Posts

I've implemented a modded bucket based on Choonster's TestMod3 buckets, and it has a maximum durability of 2. It takes damage fine for world interaction, but altho it works to insert and remove from fluid containers in the world (such as barrels from ex nihilo creatio), it does not damage the bucket as it should. Is there a way to run code when a bucket is filled or emptied by interaction with a fluid container?

Here's my custom bucket implementation, if it helps.

Edited by Aarilight
Link to comment
Share on other sites

Override FluidHandlerItemStackSimple#fill and FluidHandlerItemStackSimple#drain to call the super methods and then damage FluidHandlerItemStackSimple#container if the super method returned something other than 0/null and the doFill/doDrain parameter is true.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.