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[1.12] Chest with separate Inventories


EvilTwin

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If I want to make a Chest that has 9 Slots for certain items reserved and 18 Slots for other items reserved, how would I go on to tell the Chest which item to fill in which slot, I have read through the Furnace and Chest TileEntity but that doesnt seem to help me with my core problem. Would I even tell the chest in the TE which item to accept for which slot or in the Container? And would I need to define the slots like in the FurnaceTileEntity (like 9 slots for x and 18 for y) or should I just define all 27 slots in one go and just check every item if it can be accepted for every slot? 

Just a bump into the right direction would help me already :)

Thanks in advance!

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That depends on how you're "reserving" the items. One thing you could do is create a custom Slot class which extends Slot (for instance, you could call it ReservedSlot) which does nothing different except overrides isItemValid() to check whatever you need to check for reservations. Maybe even implements a separate isItemValid() method which takes other information, such as the slot index.

Whatever Minecraft needs, it is most likely not yet another tool tier.

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5 hours ago, EvilTwin said:

Ahh thank you all for the hints, will check em out. I think I have better insight now on this topic :)
Edit: What is that boolean simulate doing in insertItem?

It's....simulating the insert. If true, the item will not actually be inserted, but the return value will be the same as if it had.

It's the "does this fit?" check.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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