rinart73 Posted November 3, 2017 Share Posted November 3, 2017 How to achieve maximum performance with TESR if I'm going to make almost static blocks? In theory I need to make a lot of tile entities that are changing their view only on player interaction or when neighbor block changes. No animation on tick. Unfortunately I couldn't find a way to achieve my goal with usual json block models, because I need to deform block model by moving their vertices. And as I understand there was thing called ISBRH for 1.7.10 that was intended for custom but static models. It was removed in 1.8. Quote Link to comment Share on other sites More sharing options...
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