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LivingDeathEvent DropItem dropping ghosted items


BurnQuest

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I am currently programming a mod, a part of which involves adding drops to vanilla mobs. I used LivingDeathEvents to call a DropItem when a player kills a Squid or Sheep.

These methods are located in my foodKillEvent class, which I am using for all of the LivingDeathEvent related lines. Upon testing the mod in Eclipse, i found that when a player kills a squid or sheep, it drops the right Item, but also drops a clone of that Item that cannot be picked up (ghosted entity?). I've set it to only drop one of the Item.

 

These lines are from my foodKillEvent class:

 

public class foodKillEvent

{

 

 

@ForgeSubscribe

public void onPlayerKilledSquid(LivingDeathEvent event){

if(event.entityLiving instanceof EntitySquid)

{

event.entityLiving.dropItem(mod_foodmod.squidRaw.itemID, 1);}

}

@ForgeSubscribe

public void onPlayerKilledSheep(LivingDeathEvent event){

if(event.entityLiving instanceof EntitySheep)

{

event.entityLiving.dropItem(mod_foodmod.muttonRaw.itemID, 1);}

}

 

}

 

 

 

 

This is where I register the events in my main class:

 

 

@PreInit

public void registerMyEvents(FMLPreInitializationEvent e){

MinecraftForge.EVENT_BUS.register(new foodKillEvent());}

 

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