Jump to content

[SOLVED][1.12.2]Lose durability on my axe when making wood planks


WiseNoobCrusher

Recommended Posts

Ik, I am the worst for posting 2 questions in a day but, again newb :P

I want to be able to chop the planks up with an axe and make it lose its durability. There isn't seem to be any tutorial on how to do it, so I came here :/

Again, link to my code: https://github.com/WiseNoobCrusher/Extra-Additions/tree/master/src

 

EDIT: I meant use it in a crafting recipe and make it lose durability, sorry for the confusion. 

Edited by WiseNoobCrusher
Link to comment
Share on other sites

Ok so first dont be scared to ask,

you can better ask then just stop with what you dont understand.

 

First create a new class in your handlers package named "EventHandler"

make it have the @EventBusSubscriber annonation

 

Next up make a public static void method called: onBlockBreak

make it have this parameter : 

BlockEvent.BreakEvent event

put the @SubscribeEvent annonation before the method

 

get those variables in your method:

	BlockPos pos = event.getPos();
	World world = event.getWorld();
	ItemStack stack = event.getPlayer().getHeldItem(event.getPlayer().getActiveHand());
	Item item = stack.getItem();

finally paste in this bit of code to see if the block is broken by the tool you want and drop the item

 

if (item == Items.WOODEN_AXE || item == Items.STONE_AXE || item == Items.IRON_AXE || item == Items.GOLDEN_AXE || item == Items.DIAMOND_AXE) {
			if (world.getBlockState(pos).getBlock() == Blocks.PLANKS)  {
				event.setCanceled(true);
				world.setBlockToAir(pos);
				world.spawnEntity(new EntityItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(Items.DIAMOND /* your item here*/)));
				event.getPlayer().getHeldItem(event.getPlayer().getActiveHand()).setItemDamage(stack.getItemDamage() + 1);
			}else {
				event.setCanceled(false);
			}
		}else {
			event.setCanceled(false);
		}

 

It would look something like this 

package bte.util.handlers;

import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.network.ForgeMessage;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

@EventBusSubscriber
public class EventHandler {

	
	@SubscribeEvent
	public static void onBlockBreak(BlockEvent.BreakEvent event) {
		BlockPos pos = event.getPos();
		World world = event.getWorld();
		System.out.println("LEL you broke a block");
		ItemStack stack = event.getPlayer().getHeldItem(event.getPlayer().getActiveHand());
		Item item = stack.getItem();
			if (item == Items.WOODEN_AXE || item == items.dia) {
			if (world.getBlockState(pos).getBlock() == Blocks.PLANKS)  {
				event.setCanceled(true);
				world.setBlockToAir(pos);
				world.spawnEntity(new EntityItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(Items.DIAMOND /* your item here*/)));
				event.getPlayer().getHeldItem(event.getPlayer().getActiveHand()).setItemDamage(stack.getItemDamage() + 1);
			}else {
				event.setCanceled(false);
			}
		}else {
			event.setCanceled(false);
		}
		
	}
}

 

Edited by tebreca
Link to comment
Share on other sites

6 hours ago, tebreca said:

if (item == Items.WOODEN_AXE || item == Items.STONE_AXE || item == Items.IRON_AXE || item == Items.GOLDEN_AXE || item == Items.DIAMOND_AXE) {

if(item instanceof ItemAxe) { //now it works for mod axes too

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

21 minutes ago, WiseNoobCrusher said:

Well this post went off topic real quick xD

 

Just want to know how to make an axe lose durability when using it in a crafting recipe. 

next time maybe explain what you want, i thought that you wanted to drop a special item when you break planks with an axe

Link to comment
Share on other sites

22 minutes ago, diesieben07 said:

Bad Draco, no cookie. Item::getToolClasses(ItemStack).contains("axe").

Touche.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • They were already updated, and just to double check I even did a cleanup and fresh update from that same page. I'm quite sure drivers are not the problem here. 
    • i tried downloading the drivers but it says no AMD graphics hardware has been detected    
    • Update your AMD/ATI drivers - get the drivers from their website - do not update via system  
    • As the title says i keep on crashing on forge 1.20.1 even without any mods downloaded, i have the latest drivers (nvidia) and vanilla minecraft works perfectly fine for me logs: https://pastebin.com/5UR01yG9
    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.