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[SOLVED][1.12.2]Lose durability on my axe when making wood planks


WiseNoobCrusher

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Ik, I am the worst for posting 2 questions in a day but, again newb :P

I want to be able to chop the planks up with an axe and make it lose its durability. There isn't seem to be any tutorial on how to do it, so I came here :/

Again, link to my code: https://github.com/WiseNoobCrusher/Extra-Additions/tree/master/src

 

EDIT: I meant use it in a crafting recipe and make it lose durability, sorry for the confusion. 

Edited by WiseNoobCrusher
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Ok so first dont be scared to ask,

you can better ask then just stop with what you dont understand.

 

First create a new class in your handlers package named "EventHandler"

make it have the @EventBusSubscriber annonation

 

Next up make a public static void method called: onBlockBreak

make it have this parameter : 

BlockEvent.BreakEvent event

put the @SubscribeEvent annonation before the method

 

get those variables in your method:

	BlockPos pos = event.getPos();
	World world = event.getWorld();
	ItemStack stack = event.getPlayer().getHeldItem(event.getPlayer().getActiveHand());
	Item item = stack.getItem();

finally paste in this bit of code to see if the block is broken by the tool you want and drop the item

 

if (item == Items.WOODEN_AXE || item == Items.STONE_AXE || item == Items.IRON_AXE || item == Items.GOLDEN_AXE || item == Items.DIAMOND_AXE) {
			if (world.getBlockState(pos).getBlock() == Blocks.PLANKS)  {
				event.setCanceled(true);
				world.setBlockToAir(pos);
				world.spawnEntity(new EntityItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(Items.DIAMOND /* your item here*/)));
				event.getPlayer().getHeldItem(event.getPlayer().getActiveHand()).setItemDamage(stack.getItemDamage() + 1);
			}else {
				event.setCanceled(false);
			}
		}else {
			event.setCanceled(false);
		}

 

It would look something like this 

package bte.util.handlers;

import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.network.ForgeMessage;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

@EventBusSubscriber
public class EventHandler {

	
	@SubscribeEvent
	public static void onBlockBreak(BlockEvent.BreakEvent event) {
		BlockPos pos = event.getPos();
		World world = event.getWorld();
		System.out.println("LEL you broke a block");
		ItemStack stack = event.getPlayer().getHeldItem(event.getPlayer().getActiveHand());
		Item item = stack.getItem();
			if (item == Items.WOODEN_AXE || item == items.dia) {
			if (world.getBlockState(pos).getBlock() == Blocks.PLANKS)  {
				event.setCanceled(true);
				world.setBlockToAir(pos);
				world.spawnEntity(new EntityItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(Items.DIAMOND /* your item here*/)));
				event.getPlayer().getHeldItem(event.getPlayer().getActiveHand()).setItemDamage(stack.getItemDamage() + 1);
			}else {
				event.setCanceled(false);
			}
		}else {
			event.setCanceled(false);
		}
		
	}
}

 

Edited by tebreca
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6 hours ago, tebreca said:

if (item == Items.WOODEN_AXE || item == Items.STONE_AXE || item == Items.IRON_AXE || item == Items.GOLDEN_AXE || item == Items.DIAMOND_AXE) {

if(item instanceof ItemAxe) { //now it works for mod axes too

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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21 minutes ago, WiseNoobCrusher said:

Well this post went off topic real quick xD

 

Just want to know how to make an axe lose durability when using it in a crafting recipe. 

next time maybe explain what you want, i thought that you wanted to drop a special item when you break planks with an axe

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22 minutes ago, diesieben07 said:

Bad Draco, no cookie. Item::getToolClasses(ItemStack).contains("axe").

Touche.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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