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Entities with multiple bounding boxes problem


Grumdot

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I know I can give multiple bounding boxes to a Block with addCollidingBlockToList(), how can I do the same for Entities?

 

I'm writing a ship mod, that the player builds in Blocks and then launches.  I was planning to convert each Block to an Entity at launch (like the Zeppelin mod), but having thousands of Entities moving around is a huge resource hog and limits the size of the ships.

 

So now I'm thinking a single Entity, with some data for each block: I render every "block" that is stored in the core Entity, but I also need a bounding box for  each, and my custom AABB class doesn't give the desired results - there must be a way to do this that I don't know about...

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Minecraft allows for one collision box per entity, Things like the ender dragon are actually multiple entities.

As long as they are children entities, they shouldn't be to resource intensive.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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