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Rendering rotating content in FastTESR


Busti

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Is it a good idea to use FastTESR over a TileEntitySpecialRenderer when rendering content that rotates?
Since that would require "manually" transforming every single quad on the cpu.

 

Or is that one of those cases where you'd be better of using a "regular" TESR and the Matrix Stack?

 

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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Make the non-moving part a standard block model.

Make the moving part (and only the moving part) a TESR. I believe that FastTESR is sufficient, I am not current on that knowledge on account of having not needed a TESR at all in some time.

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Well, the non moving part already is a block model. There seems to be some relation between extended block models and AnimationTESR, which is something I have to look into. It would be nice to have users modify animated model parts in the json files, but as far as I can tell AnimationTESR is only translates the bufferbuilders contents.
I was just wondering what would be the most efficient solution but I guess I just have to try both and benchmark them against each other.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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