Jump to content

drawTexturedModalRect() get a purple square


Zee

Recommended Posts

As title, when I use drawTexturedModalRect(), it draw a purple square on the screen. Could anyone tell me what's wrong with my code?

public class playInventoryLockGUI extends GuiInventory {
    
    final ResourceLocation icon_party = new ResourceLocation(Reference.MODID, "textures/icon_party.png");
        
    int u = 1;
    int v = 1;
    
    public playInventoryLockGUI(EntityPlayer player)
    {
        super(player);
    }
    
    @Override
    public void drawScreen(int mouseX, int mouseY, float partialTicks)
     {
         super.drawScreen(mouseX, mouseY, partialTicks);     

         this.mc.renderEngine.bindTexture(icon_party);
         GlStateManager.color(2.0f, 2.0f, 2.0f);
         GlStateManager.pushMatrix();
         {
            GlStateManager.scale(0.5f, 0.5f, 1f);      
            drawTexturedModalRect(200, 200, u, v, 26, 26 );
         }
         GlStateManager.popMatrix();
     }     
}
 
	

Screenshot:
597216df6c301_Purplesquare.png.ed5de24733f7384bd57766e69d8605ae.png
Texture:
icon_party.png.05ca81682b3be5462dfc203a90bd33d4.png

Edited by Zee
Link to comment
Share on other sites

31 minutes ago, Zee said:

GlStateManager.color(2.0f, 2.0f, 2.0f);

What happens if you remove this line? What happens if you change it to 1.0f, 1.0f, 1.0f?

(May not be useful right now, but once you've solved the missing texture problem...)

Edited by Earthcomputer

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Link to comment
Share on other sites

24 minutes ago, Earthcomputer said:

What happens if you remove this line? What happens if you change it to 1.0f, 1.0f, 1.0f?

(May not be useful right now, but once you've solved the missing texture problem...)

I already try that. It does not fix the texture.
 i add this line because, there was a drawString() before drawTexturedModalRect().
This is how i call this playInventoryLockGUI:

    public void onOpenGUI (GuiOpenEvent event)
    {
        GuiScreen gui = event.getGui();
        
        if ( (gui instanceof GuiInventory) && (!(gui instanceof playInventoryLockGUI))){
            gui = new playInventoryLockGUI(Reference.mc().thePlayer);    
            event.setGui(gui);    
        }
    }
	
Edited by Zee
Link to comment
Share on other sites

The only other thing I can think of is to check whether the texture really exists in src/main/resources/assets/<modid>/textures/icon_party.png, check the spellings exactly, make sure your mod ID is all lower case, and refresh the folder so the IDE knows it's there.

If none of those work, I'm at as much of a loss as you are.

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Link to comment
Share on other sites

27 minutes ago, Earthcomputer said:

The only other thing I can think of is to check whether the texture really exists in src/main/resources/assets/<modid>/textures/icon_party.png, check the spellings exactly, make sure your mod ID is all lower case, and refresh the folder so the IDE knows it's there.

If none of those work, I'm at as much of a loss as you are.

I double check the path, there is not problem with that. but i solve it. thx all.
problem is here:

ResourceLocation icon_party = new ResourceLocation(Reference.MODID, "textures/icon_party.png");

Should be:

ResourceLocation icon_party = new ResourceLocation ( Reference.MODID + ":textures/icon_party.png");
//or
ResourceLocation icon_party = new ResourceLocation ("<modid>:textures/icon_party.png");
Edited by Zee
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.