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Mob spawning, then immediately disappear?


Eliwood

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So I have my mob, and an egg for it.  I right click with the egg, and as soon as the mob appears, it disappears an extremely short time later.  Can anyone explain why?  Here's the code that I have to this point:

 

Main mod class entity register method:

 

 

public void entityRegisters(){

EntityRegistry.registerModEntity(EntityWispBasic.class, "BasicWisp", 1, this, 80, 3, true);

LanguageRegistry.instance().addStringLocalization("entity.eli_CiTS.BasicWisp.name", "Newborn Wisp");

}

 

 

RenderWispBasic:

 

package eli.CiTS.entities;

 

import org.lwjgl.opengl.GL11;

import org.lwjgl.opengl.GL12;

 

import eli.CiTS.models.ModelWispBasic;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.entity.RenderLiving;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLiving;

import net.minecraft.entity.passive.EntityCow;

 

public class RenderWispBasic extends RenderLiving

{

    public RenderWispBasic(ModelBase par1ModelBase, float par2)

    {

        super(par1ModelBase, par2);

    }

 

    public void renderWispBasic(EntityWispBasic par1EntityCow, double par2, double par4, double par6, float par8, float par9)

    {

        super.doRenderLiving(par1EntityCow, par2, par4, par6, par8, par9);

    }

 

    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)

    {

        this.renderWispBasic((EntityWispBasic)par1EntityLiving, par2, par4, par6, par8, par9);

    }

 

    /**

    * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then

    * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic

    * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,

    * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.

    */

    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)

    {

        this.renderWispBasic((EntityWispBasic)par1Entity, par2, par4, par6, par8, par9);

    }

}

 

 

 

 

EntityWispBasic:

 

package eli.CiTS.entities;

 

import cpw.mods.fml.common.Mod.Item;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EnumCreatureAttribute;

import net.minecraft.entity.ai.*;

import net.minecraft.entity.monster.EntityMob;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.world.World;

 

public class EntityWispBasic extends EntityMob {

 

public EntityWispBasic(World par1World) {

super(par1World);

this.texture = "/eli/CiTS/textures/basicwisp.png";

this.moveSpeed = 0.4F;

this.tasks.addTask(0, new EntityAISwimming(this));

this.tasks.addTask(1, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));

this.tasks.addTask(2, new EntityAIWander(this, this.moveSpeed));

this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));

}

 

public int getTotalArmorValue(){

return 10;

}

 

protected boolean isAIEnabled(){

return true;

}

 

@Override

public int getMaxHealth() {

return 30;

}

 

public int getAttackStrength(Entity par1Entity){

return 4;

}

 

public EnumCreatureAttribute getCreatureAttribute(){

return EnumCreatureAttribute.UNDEFINED;

}

 

protected String getLivingSound(){

return "mob.enderman.idle";

}

 

protected String getHurtSound(){

return "mob.blaze.hurt";

}

 

protected String getDeathSound(){

return "mob.blaze.death";

}

 

 

}

 

 

 

ModelWispBasic:

 

package eli.CiTS.models;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

 

public class ModelWispBasic extends ModelBase {

 

ModelRenderer Center;

ModelRenderer Upper1;

ModelRenderer Upper2;

 

public ModelWispBasic()

{

textureWidth = 64;

textureHeight = 64;

 

Center = new ModelRenderer(this, 0, 0);

Center.addBox(-3F, -3F, -3F, 6, 6, 6);

Center.setRotationPoint(0F, 19F, 0F);

Center.setTextureSize(64, 64);

Center.mirror = true;

setRotation(Center, 0F, 0F, 0F);

Upper1 = new ModelRenderer(this, 0, 12);

Upper1.addBox(-2F, -3F, -2F, 4, 4, 4);

Upper1.setRotationPoint(0F, 16F, 0F);

Upper1.setTextureSize(64, 64);

Upper1.mirror = true;

setRotation(Upper1, 0F, 0F, 0F);

Upper2 = new ModelRenderer(this, 0, 20);

Upper2.addBox(-1F, -3F, -1F, 2, 3, 2);

Upper2.setRotationPoint(0F, 14F, 0F);

Upper2.setTextureSize(64, 64);

Upper2.mirror = true;

setRotation(Upper2, 0F, 0F, 0F);

}

 

public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

{

super.render(entity, f, f1, f2, f3, f4, f5);

setRotationAngles(f, f1, f2, f3, f4, f5);

Center.render(f5);

Upper1.render(f5);

Upper2.render(f5);

}

 

private void setRotation(ModelRenderer model, float x, float y, float z)

{

model.rotateAngleX = x;

model.rotateAngleY = y;

model.rotateAngleZ = z;

}

 

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)

{

super.setRotationAngles(f, f1, f2, f3, f4, f5, null);

}

 

}

 

 

 

Feedback is much appreciated!  If any other files are needed, please let me know.

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