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[Solved] [1.11] Blockstates models


WildHeart

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Hello, there is a model Collector resin and I'm trying to do, that he was raised in the opinion of the player, but there is a problem. When done, the model stops working. In the console and logs nothing.

Code:

Spoiler

public class BlockCollector extends BlockHorizontal
{
    public static final PropertyInteger LEVEL = PropertyInteger.create("juice_level", 0, 3);

    protected static final AxisAlignedBB
            COLLECTOR_EAST_AABB = new AxisAlignedBB(0.6875D, 0.4375D, 0.375D, 0.9375D, 0.75D, 0.625D),
            COLLECTOR_WEST_AABB = new AxisAlignedBB(0.0625D, 0.4375D, 0.375D, 0.625D, 0.75D, 0.3125D),
            COLLECTOR_NORTH_AABB = new AxisAlignedBB(0.375D, 0.4375D, 0.0625D, 0.625D, 0.75D, 0.3125D),
            COLLECTOR_SOUTH_AABB = new AxisAlignedBB(0.375D, 0.4375D, 0.6875D, 0.625D, 0.75D, 0.9375D);

    public BlockCollector(String name)
    {
        super(Material.WOOD);
        this.setRegistryName(name);
        this.setUnlocalizedName(name);
        this.setCreativeTab(Farmland.FMCT);
        this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(LEVEL, Integer.valueOf(0)));
    }

    @Override
    public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
    {
        switch ((EnumFacing)state.getValue(FACING))
        {
            case SOUTH:
                return COLLECTOR_SOUTH_AABB;
            case NORTH:
            default:
                return COLLECTOR_NORTH_AABB;
            case WEST:
                return COLLECTOR_WEST_AABB;
            case EAST:
                return COLLECTOR_EAST_AABB;
        }
    }

    @Override
    public IBlockState withRotation(IBlockState state, Rotation rot)
    {
        return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
    }

    @Override
    public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
    {
        return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
    }

    @Override
    public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
    {
        EnumFacing enumfacing = EnumFacing.fromAngle((double)placer.rotationYaw);
        worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
    }

    @Override
    public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
    {
        if (!facing.getAxis().isHorizontal())
        {
            facing = EnumFacing.NORTH;
        }

        return this.getDefaultState().withProperty(FACING, facing.getOpposite()).withProperty(LEVEL, Integer.valueOf(0));
    }

    @Override
    public boolean isOpaqueCube(IBlockState state)
    {
        return false;
    }

    @Override
    public boolean isFullCube(IBlockState state)
    {
        return false;
    }

    @Override
    public IBlockState getStateFromMeta(int meta)
    {
        return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta)).withProperty(LEVEL, Integer.valueOf((meta & 15) >> 2));
    }

    @Override
    public int getMetaFromState(IBlockState state)
    {
        int i = 0;
        i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
        i = i | ((Integer)state.getValue(LEVEL)).intValue() << 2;
        return i;
    }

    @Override
    protected BlockStateContainer createBlockState()
    {
        return new BlockStateContainer(this, new IProperty[] {LEVEL, FACING});
    }
}

 

Blockstates:

Spoiler

{
  "variants": {
    "juice_level=0,facing=south": { "model": "fm:collector" },
    "juice_level=0,facing=west": { "model": "fm:collector", "y": 90 },
    "juice_level=0,facing=north": { "model": "fm:collector", "y": 180 },
    "juice_level=0,facing=east": { "model": "fm:collector", "y": 270 },
    "juice_level=1,facing=south": { "model": "fm:collector" },
    "juice_level=1,facing=west": { "model": "fm:collector", "y": 90 },
    "juice_level=1,facing=north": { "model": "fm:collector", "y": 180 },
    "juice_level=1,facing=east": { "model": "fm:collector", "y": 270 },
    "juice_level=2,facing=south": { "model": "fm:collector" },
    "juice_level=2,facing=west": { "model": "fm:collector", "y": 90 },
    "juice_level=2,facing=north": { "model": "fm:collector", "y": 180 },
    "juice_level=2,facing=east": { "model": "fm:collector", "y": 270 },
    "juice_level=3,facing=south": { "model": "fm:collector" },
    "juice_level=3,facing=west": { "model": "fm:collector", "y": 90 },
    "juice_level=3,facing=north": { "model": "fm:collector", "y": 180 },
    "juice_level=3,facing=east": { "model": "fm:collector", "y": 270 }
  }
}

 

Please help.

Edited by WildHeart
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5 minutes ago, diesieben07 said:

If you are using the default state mapper, those variants will never exist. The default state mapper orders properties a-z, so facing must come before juice_level.

Wow, didn't know that everything is so thoughtfully. I'll try to move.

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