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Minecraft server :Inventory Items randomly unspawn from mod items


aw_wolfe

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minecraft: 1.11.2

forge:forge-1.11.2-13.20.0.2228

linux

 

I have a server running with new mod items and having issues, so I took out my mod testing and put in other 'established' mods to see if it was mine or had to do with the server. So right now, I have SpartanShields-1.11-1.2.jar placed in the server/mod directory. (I'll describe problem with known working mods so that there is no question that my mod is the issue. )

 

It loads, but has some weird 'artifacts'....

1) making shield requires only 1 item placed in inventory slot, having a stack of 2 in any slot shows shield, but trying to take shield out, causes the shield to disappear. Dragging it to your inventory: shield disappears and ingredients reappear. - could live with

***2) once shield is made and equipped, it will disappear randomly in a few minutes....even with no damage.*** --makes mods useless

 

I tried one of the decorations pack: cfm-4.1.2-mc1.11.2.jar and items disappear instantly when placed on ground. --makes mods useless

 

Note: all these work fine if I run the client in single player.

 

All mods are placed in the server/mods directory, client/run/mods directory.  Server is run in commandline.  clients are started with forge eclipse

So, have I installed the mods incorrectly by placing them in the server/mod directory? is there some other setting or file permission thing that is causing the items to despawn? Is it a client-server issue where the server is causing items to be erased on a sync because they never get updated to the server? Troubleshooting ideals?

 

Thanks,

Tony

 

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I should also note that in creative mode. The mod items are listed in the 'master' inventory, you can take them to your inventory. But, placing them causes them to 'flash' there and immediately disappear.

 

The inventory also does not let you drop them with the 'q' key in creative mode.

 

All vanilla items seem to work fine.

 

when running the server with /debug, I was getting some warnings, but not directly related to issues....meaning, seeing an item disappear wasn't preceeded or followed immediately by a warning, so while might be a problem, not a direct cause/effect. No other warnings/errors appeared in the stdout/log file.

 

[19:41:24] [Server thread/WARN]: Something's taking too long! 'root.levels.world.tick' took aprox 115.649885 ms
[19:41:24] [Server thread/WARN]: Something's taking too long! 'root.levels.world' took aprox 116.026612 ms
[19:41:24] [Server thread/WARN]: Something's taking too long! 'root.levels' took aprox 116.21246 ms
[19:41:24] [Server thread/WARN]: Something's taking too long! 'root' took aprox 116.372142 ms
[19:41:31] [Server thread/WARN]: Something's taking too long! 'root.levels.world.tick.entities.regular.tick' took aprox 100.02426

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found an article suggesting problem related to the server not actually loading any mods.

mod_list.json points to a libraries folder, which I put my jar into. I've tried added to the modRef arrary in the json, but nothing so far is working, no indication mods are being loaded.

 

Does forge output anything in the server stdout to indicate that forge is loaded and trying to load mods?

 

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Forge logs everything to the logs file. 

Everything that you're describing just makes me think you simply didnt install the mod on the server.

Just stick the jar in the mods folder and you should be good.

if not, post your log file.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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Thanks,

even dumber mistake. I was following online directions from older version of setting up and was running a vanilla server that simply wasn't even trying to load the mods. After thinking about not getting stdout messages, I realized what was happening and was able to fix it by running the server from command line ./gradlew runServer from project directory.

 

Thanks,

Tony

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  • 4 years later...

I was having the same problem except, the solution that Lexmanos gave isn't working. the mods that I have loaded in my mods folder are the same that are on the server's mod folder. and when i log out and log back in its like I never got the items in the first place. I have tried even loading different mods, resetting my server and remaking the world. nothing seems to work. any solutions?

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Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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