Jump to content

Custom dimension portal does not fill with portal block?


Lordmau5

Recommended Posts

Well...

 

I made a custom dimension staff item, that should fill the whole portal with my portal block...

It just adds one single portal block above the portal "case", not filling the whole portal :/

 

Here my code:

 

ItemDimensionStaff:

 

 

package LnJ.mods.ObsidiaCraft.common.JaffaDaff;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.src.*;
import net.minecraft.world.World;

import java.util.Random;

import LnJ.mods.ObsidiaCraft.CommonProxy;
import LnJ.mods.ObsidiaCraft.Major;

public class ItemDimensionStaff extends Item
{
public ItemDimensionStaff(int i)
{
	super(i);
	this.setCreativeTab(Major.obsidiaTab);
	maxStackSize = 1;
	setMaxDamage(7);
}

@Override
public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
    {
	if(par1ItemStack.getItemDamage() > par1ItemStack.getMaxDamage())
	{
		--par1ItemStack.stackSize;
	}

    	 if (par7 == 0)
         {
             --par5;
         }

         if (par7 == 1)
         {
        	 ++par5;
         }

         if (par7 == 2)
         {
             --par6;
         }

         if (par7 == 3)
         {
             ++par6;
         }

         if (par7 == 4)
         {
             --par4;
         }

         if (par7 == 5)
         {
             ++par4;
         }
    	
        if (par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack))
        {
            int var11 = par3World.getBlockId(par4, par5, par6);

            if (var11 == 0)
            {
            	if(par3World.doesBlockHaveSolidTopSurface(par4, par5 - 1, par6))
            	{
            		int var12 = par3World.getBlockId(par4, par5 - 1, par6);
            		if(var12 == Block.sandStone.blockID)
            		{
            			par1ItemStack.setItemDamage(par1ItemStack.getItemDamage() + 1);
            			par3World.setBlockWithNotify(par4, par5, par6, Major.ObsidiPortal.blockID);
            		}
            	}
            }
            return true;
        }
        else
        {
        	return false;
        }
    }

public String getTextureFile()
    {
        return CommonProxy.textures;
    }
}

 

 

 

BlockObsidiPortal

 

 

package LnJ.mods.ObsidiaCraft.common.JaffaDaff;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPortal;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.src.*;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.Teleporter;
import net.minecraft.world.World;
import net.minecraft.world.WorldProvider;

import java.util.List;
import java.util.ArrayList;
import java.util.Random;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import LnJ.mods.ObsidiaCraft.CommonProxy;
import LnJ.mods.ObsidiaCraft.Major;

public class BlockObsidiPortal extends BlockPortal
{
    public BlockObsidiPortal(int par1, int par2)
    {
        super(par1, par2);
        this.setHardness(20.0F);
        this.setResistance(6000.0F);
        this.setLightValue(1F);

    }

public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{

}

public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
	byte var6 = 0;
	byte var7 = 1;

	if (par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID)
	{
		var6 = 1;
		var7 = 0;
	}

	int var8;

	for (var8 = par3; par1World.getBlockId(par2, var8 - 1, par4) == this.blockID; --var8)
	{
		;
	}

	if (par1World.getBlockId(par2, var8 - 1, par4) != Block.sandStone.blockID)
	{
		par1World.setBlockWithNotify(par2, par3, par4, 0);
	}
	else
	{
		int var9;

		for (var9 = 1; var9 < 4 && par1World.getBlockId(par2, var8 + var9, par4) == this.blockID; ++var9)
		{
			;
		}

		if (var9 == 3 && par1World.getBlockId(par2, var8 + var9, par4) == Block.sandStone.blockID)
		{
			boolean var10 = par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID;
			boolean var11 = par1World.getBlockId(par2, par3, par4 - 1) == this.blockID || par1World.getBlockId(par2, par3, par4 + 1) == this.blockID;

			if (var10 && var11)
			{
				par1World.setBlockWithNotify(par2, par3, par4, 0);
			}
			else
			{
				if ((par1World.getBlockId(par2 + var6, par3, par4 + var7) != Block.sandStone.blockID || par1World.getBlockId(par2 - var6, par3, par4 - var7) != this.blockID) && (par1World.getBlockId(par2 - var6, par3, par4 - var7) != Block.sandStone.blockID || par1World.getBlockId(par2 + var6, par3, par4 + var7) != this.blockID))
				{
					par1World.setBlockWithNotify(par2, par3, par4, 0);
				}
			}
		}
		else
		{
			par1World.setBlockWithNotify(par2, par3, par4, 0);
		}
	}
}
    
    @Override
    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        if (par1World.provider.dimensionId > 0 || par1World.getBlockId(par2, par3 - 1, par4) != Block.sandStone.blockID)
        {
            if (!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4))
            {
                par1World.setBlockWithNotify(par2, par3, par4, 0);
                tryToCreatePortal(par1World, par2, par3, par4);
            }
        }
    }

@Override
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
	if (par5Entity.ridingEntity == null && par5Entity.riddenByEntity == null)
	{
		if (par5Entity instanceof EntityPlayerMP)
		{
			EntityPlayerMP thePlayer = (EntityPlayerMP) par5Entity;
			if (par5Entity.dimension != Major.dimensionId)
			{
				thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, Major.dimensionId, new ObsidiaTeleporter(thePlayer.mcServer.worldServerForDimension(Major.dimensionId)));
			}
			else
			{
				thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, 0, new ObsidiaTeleporter(thePlayer.mcServer.worldServerForDimension(0)));
			}
		}
	}
}

public String getTextureFile()
{
        return CommonProxy.textures;
}

 @SideOnly(Side.CLIENT)

    /**
     * A randomly called display update to be able to add particles or other items for display
     */
    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    {
        if (par5Random.nextInt(100) == 0)
        {
            par1World.playSound((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "portal.portal", 0.5F, par5Random.nextFloat() * 0.4F + 0.8F, true);
        }

        for (int var6 = 0; var6 < 4; ++var6)
        {
            double var7 = (double)((float)par2 + par5Random.nextFloat());
            double var9 = (double)((float)par3 + par5Random.nextFloat());
            double var11 = (double)((float)par4 + par5Random.nextFloat());
            double var13 = 0.0D;
            double var15 = 0.0D;
            double var17 = 0.0D;
            int var19 = par5Random.nextInt(2) * 2 - 1;
            var13 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D;
            var15 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D;
            var17 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D;

            if (par1World.getBlockId(par2 - 1, par3, par4) != this.blockID && par1World.getBlockId(par2 + 1, par3, par4) != this.blockID)
            {
                var7 = (double)par2 + 0.5D + 0.25D * (double)var19;
                var13 = (double)(par5Random.nextFloat() * 2.0F * (float)var19);
            }
            else
            {
                var11 = (double)par4 + 0.5D + 0.25D * (double)var19;
                var17 = (double)(par5Random.nextFloat() * 2.0F * (float)var19);
            }

            par1World.spawnParticle("portal", var7, var9, var11, var13, var15, var17);
        }
    }
}

 

 

Link to comment
Share on other sites

That's what i'm actually doing automaticly with this code:

 

for (var7 = 0; var7 < 2; ++var7)
            {
                for (var8 = 0; var8 < 3; ++var8)
                {
                    par1World.setBlockWithNotify(par2 + var5 * var7, par3 + var8, par4 + var6 * var7, Major.ObsidiPortal.blockID);
                }
            }

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • OLXTOTO - Bandar Togel Online Dan Slot Terbesar Di Indonesia OLXTOTO telah lama dikenal sebagai salah satu bandar online terkemuka di Indonesia, terutama dalam pasar togel dan slot. Dengan reputasi yang solid dan pengalaman bertahun-tahun, OLXTOTO menawarkan platform yang aman dan andal bagi para penggemar perjudian daring. DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI Beragam Permainan Togel Sebagai bandar online terbesar di Indonesia, OLXTOTO menawarkan berbagai macam permainan togel. Mulai dari togel Singapura, togel Hongkong, hingga togel Sidney, pemain memiliki banyak pilihan untuk mencoba keberuntungan mereka. Dengan sistem yang transparan dan hasil yang adil, OLXTOTO memastikan bahwa setiap taruhan diproses dengan cepat dan tanpa keadaan. Slot Online Berkualitas Selain togel, OLXTOTO juga menawarkan berbagai permainan slot online yang menarik. Dari slot klasik hingga slot video modern, pemain dapat menemukan berbagai opsi permainan yang sesuai dengan preferensi mereka. Dengan grafis yang memukau dan fitur bonus yang menggiurkan, pengalaman bermain slot di OLXTOTO tidak akan pernah membosankan. Keamanan dan Kepuasan Pelanggan Terjamin Keamanan dan kepuasan pelanggan merupakan prioritas utama di OLXTOTO. Mereka menggunakan teknologi enkripsi terbaru untuk melindungi data pribadi dan keuangan para pemain. Tim dukungan pelanggan yang ramah dan responsif siap membantu pemain dengan setiap pertanyaan atau masalah yang mereka hadapi. Promosi dan Bonus Menarik OLXTOTO sering menawarkan promosi dan bonus menarik kepada para pemainnya. Mulai dari bonus selamat datang hingga bonus deposit, pemain memiliki kesempatan untuk meningkatkan kemenangan mereka dengan memanfaatkan berbagai penawaran yang tersedia. Penutup Dengan reputasi yang solid, beragam permainan berkualitas, dan komitmen terhadap keamanan dan kepuasan pelanggan, OLXTOTO tetap menjadi salah satu pilihan utama bagi para pecinta judi online di Indonesia. Jika Anda mencari pengalaman berjudi yang menyenangkan dan terpercaya, OLXTOTO layak dipertimbangkan.
    • I have been having a problem with minecraft forge. Any version. Everytime I try to launch it it always comes back with error code 1. I have tried launching from curseforge, from the minecraft launcher. I have also tried resetting my computer to see if that would help. It works on my other computer but that one is too old to run it properly. I have tried with and without mods aswell. Fabric works, optifine works, and MultiMC works aswell but i want to use forge. If you can help with this issue please DM on discord my # is Haole_Dawg#6676
    • Add the latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • I have no idea how a UI mod crashed a whole world but HUGE props to you man, just saved me +2 months of progress!  
    • So i know for a fact this has been asked before but Render stuff troubles me a little and i didnt find any answer for recent version. I have a custom nausea effect. Currently i add both my nausea effect and the vanilla one for the effect. But the problem is that when I open the inventory, both are listed, while I'd only want mine to show up (both in the inv and on the GUI)   I've arrived to the GameRender (on joined/net/minecraft/client) and also found shaders on client-extra/assets/minecraft/shaders/post and client-extra/assets/minecraft/shaders/program but I'm lost. I understand that its like a regular screen, where I'd render stuff "over" the game depending on data on the server, but If someone could point to the right client and server classes that i can read to see how i can manage this or any tip would be apreciated
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.