Jump to content

Introduction and looking for assistance.


Ayeso

Recommended Posts

Hello everyone,

 

Im new here and am looking for some guidance. Ive been using mods for quite some time and can program simple stuff(visual studio and c++)

 

Im looking to create a simple mod and was hoping someone could point me to either a tutorial or some source code I can peruse.

 

I want to create a command, and a tracker that logs every time someone dies. Now I know what classes and methods I need to use but the server command part Im having trouble with(mostly due to lack of familiarity with mods and how they need to be structured.)

 

If someone could point me to a server side command tutorial for the latest forge I would appreciate it. I found a few pieces of source code, but they are outdated and dont work any longer.

 

Ayeso

Link to comment
Share on other sites

The part I seem to be having an issue with is as follows

 

 

 

java.lang.NoClassDefFoundError: net/minecraft/command/ICommand

 

 

Tools.java


package ayeso.mods;
import net.minecraft.server.MinecraftServer;
import net.minecraft.command.ServerCommandManager;
import net.minecraft.command.ICommand;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.ServerStarting;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLServerStartingEvent;
import cpw.mods.fml.common.network.NetworkMod;




@Mod(modid="Tools", name="Ayesos Tools", version="0.1")
@NetworkMod(clientSideRequired=false, serverSideRequired=false)


public class Tools {


	public static MinecraftServer server;


	@Init
	public void Init(FMLInitializationEvent event)
	{
	}


	@ServerStarting
	public void serverStarting(FMLServerStartingEvent event)
	{
		server = FMLCommonHandler.instance().getMinecraftServerInstance();
		ServerCommandManager manager = (ServerCommandManager)server.getCommandManager();
		manager.registerCommand(new TestCommand());
		System.out.println("Registered 1 commands");
	}
}

 

 

TestCommand.java

 

 

package ayeso.mods;


import net.minecraft.command.CommandBase;
import net.minecraft.command.ICommand;
import net.minecraft.command.ICommandSender;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.server.MinecraftServer;
import net.minecraft.src.ModLoader;
import cpw.mods.fml.common.FMLCommonHandler;


public class TestCommand extends CommandBase
{
public String getCommandName()
{
	return "TestCommand";
}


@Override
public void processCommand(ICommandSender sender, String[] args)
{
	System.out.println("Hello World");
}



}

 

 

Link to comment
Share on other sites

As I had assumed it was a newbie mistake!

 

I had been testing from in eclipse with my client side mods, this was my first time doing a server side mod so I had been recompiling it and copying into the correct folder and running the server. Turns out I forgot to reobfuse it!

 

Works now!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.