Jump to content

[Solved] [1.8.9] Directional Blockstates with models


Glorfindel22

Recommended Posts

I am working on trying to update my 1.7.10 mod to Minecraft 1.8.9 and I am trying to use the json modelling system to implement the different facing directions in my blocks. My block originally worked fine before I attempted this but now I have messed it up and I can no longer place the block. I tried following the Intro to Blockstates guide on Read The Docs and I looked at the BlockFurnace vanilla code, but there must still be something I am missing. Here is what I have so far.

 

BlockEmptyCup.java

package net.richardsprojects.teamod.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.richardsprojects.teamod.CoffeeAndTeaMod;

public class BlockEmptyCup extends Block {

	public static final IProperty<EnumFacing> DIRECTION = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); 
	
	public BlockEmptyCup() {
		super(Material.wood);
		this.setBlockBounds(0.2F, 0.0F, 0.2F, 0.8F, 0.495F, 0.8F);
		this.setCreativeTab(CoffeeAndTeaMod.teaTab);
		this.setDefaultState(new BlockState(this, DIRECTION).getBaseState().withProperty(DIRECTION, EnumFacing.NORTH));
	}

	@Override
	public boolean isOpaqueCube() {
		return false;
	}
	
	@Override
	public EnumWorldBlockLayer getBlockLayer() {
		return EnumWorldBlockLayer.CUTOUT;
	}
	
	@Override
	public BlockState createBlockState() {
		return new BlockState(this, DIRECTION);
	}
	
	@Override
	public int getMetaFromState(IBlockState state)
    {
		return ((EnumFacing)state.getValue(DIRECTION)).getIndex();
    }

	@Override
    public IBlockState getStateFromMeta(int meta)
    {
        EnumFacing enumfacing = EnumFacing.getFront(meta);

        if (enumfacing.getAxis() == EnumFacing.Axis.Y)
        {
            enumfacing = EnumFacing.NORTH;
        }

        return this.getDefaultState().withProperty(DIRECTION, enumfacing);
    }
	
    public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
    {
        if (!worldIn.isRemote)
        {
            Block block = worldIn.getBlockState(pos.north()).getBlock();
            Block block1 = worldIn.getBlockState(pos.south()).getBlock();
            Block block2 = worldIn.getBlockState(pos.west()).getBlock();
            Block block3 = worldIn.getBlockState(pos.east()).getBlock();
            EnumFacing enumfacing = (EnumFacing)state.getValue(DIRECTION);

            if (enumfacing == EnumFacing.NORTH && block.isFullBlock() && !block1.isFullBlock())
            {
                enumfacing = EnumFacing.SOUTH;
            }
            else if (enumfacing == EnumFacing.SOUTH && block1.isFullBlock() && !block.isFullBlock())
            {
                enumfacing = EnumFacing.NORTH;
            }
            else if (enumfacing == EnumFacing.WEST && block2.isFullBlock() && !block3.isFullBlock())
            {
                enumfacing = EnumFacing.EAST;
            }
            else if (enumfacing == EnumFacing.EAST && block3.isFullBlock() && !block2.isFullBlock())
            {
                enumfacing = EnumFacing.WEST;
            }

            worldIn.setBlockState(pos, state.withProperty(DIRECTION, enumfacing), 2);
        }
    }
}

 

emptyCup.json

{
    "variants": {
        "facing=north": { "model": "teamod:emptyCup" },
        "facing=south": { "model": "teamod:emptyCup", "y": 180 },
        "facing=west":  { "model": "teamod:emptyCup", "y": 270 },
        "facing=east":  { "model": "teamod:emptyCup", "y": 90 }
    }
}

 

Thanks for any help! :)

Edited by Glorfindel22
Problem was solved

Creator of the Recipe Expansion Pack mod.

http://www.minecraftforum.net/topic/1983421-172-forge-recipe-expansion-pack-version-012/

Updated to 1.7.2!

Link to comment
Share on other sites

1. In your call to setDefaultState, don't create a new BlockState instance, just call setDefaultState with blockState.withProperty(DIRECTION, EnumFacing.NORTH)

2. You should have @Override on your onBlockAdded method, if you did you'd see that you've got the signature wrong. It takes several additional parameters and returns the IBlockState to place in the world. Instead of calling setBlockState, you'd simply return the correct state.

  • Like 1

Don't make mods if you don't know Java.

Check out my website: http://shadowfacts.net

Developer of many mods

Link to comment
Share on other sites

Thanks that fixed everything. My code for future reference.

package net.richardsprojects.teamod.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.richardsprojects.teamod.CoffeeAndTeaMod;

public class BlockEmptyCup extends Block {

	public static final IProperty<EnumFacing> DIRECTION = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); 
	
	public BlockEmptyCup() {
		super(Material.wood);
		this.setBlockBounds(0.2F, 0.0F, 0.2F, 0.8F, 0.495F, 0.8F);
		this.setCreativeTab(CoffeeAndTeaMod.teaTab);
		this.setDefaultState(blockState.getBaseState().withProperty(DIRECTION, EnumFacing.NORTH));
	}

	@Override
	public boolean isOpaqueCube() {
		return false;
	}
	
	@Override
	public EnumWorldBlockLayer getBlockLayer() {
		return EnumWorldBlockLayer.CUTOUT;
	}
	
	@Override
	public BlockState createBlockState() {
		return new BlockState(this, DIRECTION);
	}
	
	@Override
	public int getMetaFromState(IBlockState state)
    {
		return ((EnumFacing)state.getValue(DIRECTION)).getIndex();
    }

	@Override
    public IBlockState getStateFromMeta(int meta)
    {
        EnumFacing enumfacing = EnumFacing.getFront(meta);

        if (enumfacing.getAxis() == EnumFacing.Axis.Y)
        {
            enumfacing = EnumFacing.NORTH;
        }

        return this.getDefaultState().withProperty(DIRECTION, enumfacing);
    }
	
	@Override
	/**
	 * Called when a player places the block and is what is used to set direction
	 */
    public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
    {
        return this.getDefaultState().withProperty(DIRECTION, placer.getHorizontalFacing().getOpposite());
    }
}

 

Creator of the Recipe Expansion Pack mod.

http://www.minecraftforum.net/topic/1983421-172-forge-recipe-expansion-pack-version-012/

Updated to 1.7.2!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.