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[1.11.2] RayTracing for entities in TileEntity


Alanzote

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I know it's been a long time I don't mod, but I looked at my old mod's source code and got back to developping! :)

 

So, I my TileEntity needs a RayTracing for Entities that starts in the entity.pos (BlockPos) and ends 2 Blocks + in Z. But I ran in 2 problems:

1.: TileEntity class has NO RayTracing function.

2.: World class has a RayTracing function, but it is for BLOCKS ONLY.

Is there any way to RayTrace for entities using a TileEntity? If no, how can I implement a way?

 

Thanks,

Alanzote.

 

P.S.: I looked everywhere for this, but the closest I got was with getting which block the player is looking at :P

 

 

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I looked at the code and it is pure client side, I couldn't think on a way to transfer it to Server side, so, I am using getClosestPlayer for a workaround.

You could use World#getEntitiesInAABB(...) to achieve this.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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