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[1.10.2] Open Book GUI


JimiIT92

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I'm trying to make a lectern so players can place a book in it and open its GUI when right click the block. But unfortunately the GUI doesn't show up when the player right click the block. This is the block code i'm using

package com.mineworld.blocks.decorations;

import com.mineworld.core.MWTabs;
import com.mineworld.tileentity.decorations.TileEntityLectern;
import com.mineworld.tileentity.decorations.TileEntityWeaponRack;

import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemWrittenBook;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

public class BlockLectern extends BlockHorizontal implements ITileEntityProvider {

public BlockLectern() {
	super(Material.WOOD);
	this.setHardness(2.0F);
	this.setSoundType(SoundType.WOOD);
	this.setCreativeTab(MWTabs.tabDecorations);
	this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
}

public IBlockState withRotation(IBlockState state, Rotation rot) {
	return state.withProperty(FACING, rot.rotate((EnumFacing) state.getValue(FACING)));
}

/**
 * Returns the blockstate with the given mirror of the passed blockstate. If
 * inapplicable, returns the passed blockstate.
 */
public IBlockState withMirror(IBlockState state, Mirror mirrorIn) {
	return state.withRotation(mirrorIn.toRotation((EnumFacing) state.getValue(FACING)));
}

/**
 * Called by ItemBlocks just before a block is actually set in the world, to
 * allow for adjustments to the IBlockstate
 */
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ,
		int meta, EntityLivingBase placer) {
	return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing());
}

/**
 * Convert the given metadata into a BlockState for this Block
 */
public IBlockState getStateFromMeta(int meta) {
	return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta));
}

/**
 * Convert the BlockState into the correct metadata value
 */
public int getMetaFromState(IBlockState state) {
	return ((EnumFacing) state.getValue(FACING)).getHorizontalIndex();
}

protected BlockStateContainer createBlockState() {
	return new BlockStateContainer(this, new IProperty[] { FACING });
}

@Override
public boolean isOpaqueCube(IBlockState state) {
	return false;
}

@Override
public boolean isFullCube(IBlockState state) {
	return false;
}

@Override
public TileEntity createNewTileEntity(World worldIn, int meta) {
	return new TileEntityLectern();
}

@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
		EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
	if (!worldIn.isRemote) {
		TileEntity te = worldIn.getTileEntity(pos);
		if (te instanceof TileEntityLectern) {
			TileEntityLectern wr = (TileEntityLectern) te;
			if (heldItem != null && heldItem.getItem() != null && heldItem.getItem() instanceof ItemWrittenBook) {
				if (wr.addItem(heldItem)) {
					playerIn.inventory.removeStackFromSlot(playerIn.inventory.currentItem);
					return true;
				}
			}
			if(playerIn.isSneaking())
				wr.removeItem();
			else {
				if(wr.item != null) {
					playerIn.openBook(wr.item, hand);
				}
			}

		}
	}
	return true;
}

public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {
	TileEntity tileentity = worldIn.getTileEntity(pos);

	if (tileentity instanceof TileEntityLectern) {
		((TileEntityLectern) tileentity).removeItem();
	}

	super.breakBlock(worldIn, pos, state);
}

}

 

I'm sure the book is correctly saved into the tile entity because i can remove the book from the block if i shift-click it. So why the GUI doesn't open? :/

Don't blame me if i always ask for your help. I just want to learn to be better :)

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Here it is

package com.mineworld.tileentity.decorations;

import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.SPacketUpdateTileEntity;
import net.minecraft.tileentity.TileEntity;

public class TileEntityLectern extends TileEntity {

public ItemStack item = null;
public boolean render = false;

public boolean addItem(ItemStack item) {
	if (this.item == null) {
		this.item = item;
		this.render = true;
		markDirty();
		IBlockState state = worldObj.getBlockState(pos);
		worldObj.notifyBlockUpdate(pos, state, state, 3);
		return true;
	}

	return false;
}

public void removeItem() {
	if (this.item != null) {
		worldObj.spawnEntityInWorld(
			new EntityItem(worldObj, pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5, this.item));
		this.item = null;
		this.render = false;
		markDirty();
		IBlockState state = worldObj.getBlockState(pos);
		worldObj.notifyBlockUpdate(pos, state, state, 3);
		return;
	}

}

public void readFromNBT(NBTTagCompound compound) {
	super.readFromNBT(compound);

	NBTTagList nbttaglist = compound.getTagList("Items", 10);

	for (int i = 0; i < nbttaglist.tagCount(); ++i) {
		NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(i);
		int j = nbttagcompound.getByte("Item") & 255;

		this.item = ItemStack.loadItemStackFromNBT(nbttagcompound);
	}

	this.render = compound.getBoolean("render");
}

public NBTTagCompound writeToNBT(NBTTagCompound compound) {
	super.writeToNBT(compound);

	NBTTagList nbttaglist = new NBTTagList();
	NBTTagCompound nbttagcompound = new NBTTagCompound();
	if (this.item != null) {
		nbttagcompound.setByte("Item", (byte) 1);
		this.item.writeToNBT(nbttagcompound);

		nbttaglist.appendTag(nbttagcompound);
	}

	compound.setTag("Items", nbttaglist);
	compound.setBoolean("render", this.render);
	return compound;
}

@Override
public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) {
	NBTTagCompound compound = pkt.getNbtCompound();
	readUpdateTag(compound);
}

@Override
public SPacketUpdateTileEntity getUpdatePacket() {
	NBTTagCompound tagCom = new NBTTagCompound();
	this.writeUpdateTag(tagCom);
	return new SPacketUpdateTileEntity(pos, getBlockMetadata(), tagCom);
}

@Override
public NBTTagCompound getUpdateTag() {
	NBTTagCompound tag = super.getUpdateTag();
	writeUpdateTag(tag);
	return tag;
}

public void writeUpdateTag(NBTTagCompound tag) {
	NBTTagList nbttaglist = new NBTTagList();
	NBTTagCompound nbttagcompound = new NBTTagCompound();
	if (this.item != null) {
		nbttagcompound.setByte("Item", (byte) 1);
		this.item.writeToNBT(nbttagcompound);
		nbttaglist.appendTag(nbttagcompound);
	}

	tag.setTag("Items", nbttaglist);

	tag.setBoolean("render", this.render);
}

public void readUpdateTag(NBTTagCompound tag) {
	NBTTagList nbttaglist = tag.getTagList("Items", 10);

	for (int i = 0; i < nbttaglist.tagCount(); ++i) {
		NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(i);
		int j = nbttagcompound.getByte("Item") & 255;
		this.item = ItemStack.loadItemStackFromNBT(nbttagcompound);

	}

	this.render = tag.getBoolean("render");
}

}

Don't blame me if i always ask for your help. I just want to learn to be better :)

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By the way you don't need both of these checks:

heldItem != null && heldItem.getItem() != null

The first one is sufficient, you will never have a non-null item stack of a null item.

 

Also, don't use ITileentityProvider, you should override the hasTileEntity and getTileEntity methods that are present in the Block class (which have a different signature).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Ok, so i changed my class to this

package com.mineworld.blocks.decorations;

import com.mineworld.core.MWTabs;
import com.mineworld.tileentity.decorations.TileEntityLectern;
import com.mineworld.tileentity.decorations.TileEntityWeaponRack;

import net.minecraft.block.BlockContainer;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemWrittenBook;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

public class BlockLectern extends BlockContainer{

public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);

public BlockLectern() {
	super(Material.WOOD);
	this.setHardness(2.0F);
	this.setSoundType(SoundType.WOOD);
	this.setCreativeTab(MWTabs.tabDecorations);
	this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
}

public IBlockState withRotation(IBlockState state, Rotation rot) {
	return state.withProperty(FACING, rot.rotate((EnumFacing) state.getValue(FACING)));
}

/**
 * Returns the blockstate with the given mirror of the passed blockstate. If
 * inapplicable, returns the passed blockstate.
 */
public IBlockState withMirror(IBlockState state, Mirror mirrorIn) {
	return state.withRotation(mirrorIn.toRotation((EnumFacing) state.getValue(FACING)));
}

/**
 * Called by ItemBlocks just before a block is actually set in the world, to
 * allow for adjustments to the IBlockstate
 */
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ,
		int meta, EntityLivingBase placer) {
	return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing());
}

/**
 * Convert the given metadata into a BlockState for this Block
 */
public IBlockState getStateFromMeta(int meta) {
	return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta));
}

/**
 * Convert the BlockState into the correct metadata value
 */
public int getMetaFromState(IBlockState state) {
	return ((EnumFacing) state.getValue(FACING)).getHorizontalIndex();
}

protected BlockStateContainer createBlockState() {
	return new BlockStateContainer(this, new IProperty[] { FACING });
}

@Override
public boolean isOpaqueCube(IBlockState state) {
	return false;
}

@Override
public boolean isFullCube(IBlockState state) {
	return false;
}

@Override
public boolean hasTileEntity() {
	return true;
}

@Override
public TileEntity createNewTileEntity(World world, int state) {
	return new TileEntityLectern();
}

@Override
public EnumBlockRenderType getRenderType(IBlockState state) {
	return EnumBlockRenderType.MODEL;
}

@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
		EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
	if (!worldIn.isRemote) {
		TileEntity te = worldIn.getTileEntity(pos);
		if (te instanceof TileEntityLectern) {
			TileEntityLectern wr = (TileEntityLectern) te;
			if (heldItem != null && heldItem.getItem() instanceof ItemWrittenBook) {
				if (wr.addItem(heldItem)) {
					playerIn.inventory.removeStackFromSlot(playerIn.inventory.currentItem);
					return true;
				}
			}
			if(playerIn.isSneaking())
				wr.removeItem();
			else {
				if(wr.item != null) {
					playerIn.openBook(wr.item, hand);
				}
			}

		}
	}
	return true;
}

public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {
	TileEntity tileentity = worldIn.getTileEntity(pos);

	if (tileentity instanceof TileEntityLectern) {
		((TileEntityLectern) tileentity).removeItem();
	}

	super.breakBlock(worldIn, pos, state);
}

}

 

But still the book GUI doesn't show up :/

Don't blame me if i always ask for your help. I just want to learn to be better :)

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BlockContainer implements ITileEntityProvider:

 

Also, don't use ITileentityProvider, you should override the hasTileEntity and getTileEntity methods that are present in the Block class (which have a different signature).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Wops, ok so now the block class extends blocks and uses the Block.class methods for the tile entity

package com.mineworld.blocks.decorations;

import com.mineworld.core.MWTabs;
import com.mineworld.tileentity.decorations.TileEntityLectern;

import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemWrittenBook;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

public class BlockLectern extends Block{

public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);

public BlockLectern() {
	super(Material.WOOD);
	this.setHardness(2.0F);
	this.setSoundType(SoundType.WOOD);
	this.setCreativeTab(MWTabs.tabDecorations);
	this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
}

public IBlockState withRotation(IBlockState state, Rotation rot) {
	return state.withProperty(FACING, rot.rotate((EnumFacing) state.getValue(FACING)));
}

/**
 * Returns the blockstate with the given mirror of the passed blockstate. If
 * inapplicable, returns the passed blockstate.
 */
public IBlockState withMirror(IBlockState state, Mirror mirrorIn) {
	return state.withRotation(mirrorIn.toRotation((EnumFacing) state.getValue(FACING)));
}

/**
 * Called by ItemBlocks just before a block is actually set in the world, to
 * allow for adjustments to the IBlockstate
 */
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ,
		int meta, EntityLivingBase placer) {
	return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing());
}

/**
 * Convert the given metadata into a BlockState for this Block
 */
public IBlockState getStateFromMeta(int meta) {
	return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta));
}

/**
 * Convert the BlockState into the correct metadata value
 */
public int getMetaFromState(IBlockState state) {
	return ((EnumFacing) state.getValue(FACING)).getHorizontalIndex();
}

protected BlockStateContainer createBlockState() {
	return new BlockStateContainer(this, new IProperty[] { FACING });
}

@Override
public boolean isOpaqueCube(IBlockState state) {
	return false;
}

@Override
public boolean isFullCube(IBlockState state) {
	return false;
}

@Override
public boolean hasTileEntity(IBlockState state) {
	return true;
}

@Override
public TileEntity createTileEntity(World world, IBlockState state) {
	return new TileEntityLectern();
}


@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
		EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
	if (!worldIn.isRemote) {
		TileEntity te = worldIn.getTileEntity(pos);
		if (te instanceof TileEntityLectern) {
			TileEntityLectern wr = (TileEntityLectern) te;
			if (heldItem != null && heldItem.getItem() instanceof ItemWrittenBook) {
				if (wr.addItem(heldItem)) {
					playerIn.inventory.removeStackFromSlot(playerIn.inventory.currentItem);
					return true;
				}
			}
			if(playerIn.isSneaking())
				wr.removeItem();
			else {
				if(wr.item != null) {
					playerIn.openBook(wr.item, hand);
				}
			}

		}
	}
	return true;
}

public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {
	TileEntity tileentity = worldIn.getTileEntity(pos);

	if (tileentity instanceof TileEntityLectern) {
		((TileEntityLectern) tileentity).removeItem();
	}

	super.breakBlock(worldIn, pos, state);
}

}

 

But the behavior is not changed, i can still put a book in it, get it back if i shift click but if i right click it won't open the book gui of the book stored in it (wich i assume is correctly stored since i can get it back) :/

Don't blame me if i always ask for your help. I just want to learn to be better :)

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The ITileEntityProvider thing was not actually related to your problem, it was getting your class to use the more up to date method of having a TE.

 

My only suggestion is to use your debugger to step through your code and see what is not being called and why.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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So debugging looks like client side the game check if the book is a writable book (not a written one) and so the GUI doesn't show up. By adding this

Minecraft.getMinecraft().displayGuiScreen(new GuiScreenBook(playerIn, wr.item, false));

to the block code i can now show the GUI. But i'm confused on why the client check for a writable book if that code is called from the ItemWrittenBook :/

Don't blame me if i always ask for your help. I just want to learn to be better :)

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    • This honestly might just work for you @SubscribeEvent public static void onScreenRender(ScreenEvent.Render.Post event) { final var player = Minecraft.getInstance().player; if(!hasMyEffect(player)) return; // TODO: You provide hasMyEffect float f = Mth.lerp(p_109094_, this.minecraft.player.oSpinningEffectIntensity, this.minecraft.player.spinningEffectIntensity); float f1 = ((Double)this.minecraft.options.screenEffectScale().get()).floatValue(); if(f <= 0F || f1 >= 1F) return; float p_282656_ = ?; final var p_282460_ = event.getGuiGraphics(); int i = p_282460_.guiWidth(); int j = p_282460_.guiHeight(); p_282460_.pose().pushPose(); float f = Mth.lerp(p_282656_, 2.0F, 1.0F); p_282460_.pose().translate((float)i / 2.0F, (float)j / 2.0F, 0.0F); p_282460_.pose().scale(f, f, f); p_282460_.pose().translate((float)(-i) / 2.0F, (float)(-j) / 2.0F, 0.0F); float f1 = 0.2F * p_282656_; float f2 = 0.4F * p_282656_; float f3 = 0.2F * p_282656_; RenderSystem.disableDepthTest(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate(SourceFactor.ONE, DestFactor.ONE, SourceFactor.ONE, DestFactor.ONE); p_282460_.setColor(f1, f2, f3, 1.0F); p_282460_.blit(NAUSEA_LOCATION, 0, 0, -90, 0.0F, 0.0F, i, j, i, j); p_282460_.setColor(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.defaultBlendFunc(); RenderSystem.disableBlend(); RenderSystem.depthMask(true); RenderSystem.enableDepthTest(); p_282460_.pose().popPose(); }   Note: Most of this is directly copied from GameRenderer as you pointed out you found. The only thing you'll have to likely do is update the `oSpinningEffectIntensity` + `spinningEffectIntensity` variables on the player when your effect is applied. Which values should be there? Not 100% sure, might be a game of guess and check, but `handleNetherPortalClient` in LocalPlayer has some hard coded you might be able to start with.
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    • Selamat datang di OLXTOTO, situs slot gacor terpanas yang sedang booming di industri perjudian online. Jika Anda mencari pengalaman bermain yang luar biasa, maka OLXTOTO adalah tempat yang tepat untuk Anda. Dapatkan sensasi tidak biasa dengan variasi slot online terlengkap dan peluang memenangkan jackpot slot maxwin yang sering. Di sini, Anda akan merasakan keseruan yang luar biasa dalam bermain judi slot. DAFTAR OLXTOTO DISINI LOGIN OLXTOTO DISINI AKUN PRO OLXTOTO DISINI   Jackpot Slot Maxwin Sering Untuk Peluang Besar Di OLXTOTO, kami tidak hanya memberikan hadiah slot biasa, tapi juga memberikan kesempatan kepada pemain untuk memenangkan jackpot slot maxwin yang sering. Dengan demikian, Anda dapat meraih keberuntungan besar dan memenangkan ribuan rupiah sebagai hadiah jackpot slot maxwin kami. Jackpot slot maxwin merupakan peluang besar bagi para pemain judi slot untuk meraih keuntungan yang lebih besar. Dalam permainan kami, Anda tidak harus terpaku pada kemenangan biasa saja. Kami hadir dengan jackpot slot maxwin yang sering, sehingga Anda memiliki peluang yang lebih besar untuk meraih kemenangan besar dengan hadiah yang menggiurkan. Dalam permainan judi slot, pengalaman bermain bukan hanya tentang keseruan dan hiburan semata. Kami memahami bahwa para pemain juga menginginkan kesempatan untuk meraih keberuntungan besar. Oleh karena itu, OLXTOTO hadir dengan jackpot slot maxwin yang sering untuk memberikan peluang besar kepada para pemain kami. Peluang Besar Menang Jackpot Slot Maxwin Peluang menang jackpot slot maxwin di OLXTOTO sangatlah besar. Anda tidak perlu khawatir tentang batasan atau pembatasan dalam meraih jackpot tersebut. Kami ingin memberikan kesempatan kepada semua pemain kami untuk merasakan sensasi menang dalam jumlah yang luar biasa. Jackpot slot maxwin kami dibuka untuk semua pemain judi slot di OLXTOTO. Anda memiliki peluang yang sama dengan pemain lainnya untuk memenangkan hadiah jackpot yang besar. Kami percaya bahwa semua orang memiliki kesempatan untuk meraih keberuntungan besar, dan itulah mengapa kami menyediakan jackpot slot maxwin yang sering untuk memenuhi harapan dan keinginan Anda.   Kesimpulan OLXTOTO adalah situs slot gacor terbaik yang memberikan pengalaman bermain judi slot online yang tak terlupakan. Dengan variasi slot online terlengkap dan peluang memenangkan jackpot slot maxwin yang sering, OLXTOTO menjadi pilihan terbaik bagi para pemain yang mencari kesenangan dan kemenangan besar dalam perjudian online. Di samping itu, OLXTOTO juga menawarkan layanan pelanggan yang ramah dan responsif, siap membantu setiap pemain dalam mengatasi masalah teknis atau pertanyaan seputar perjudian online. Kami menjaga integritas game dan memberikan lingkungan bermain yang adil serta menjalankan kebijakan perlindungan pelanggan yang cermat. Bergabunglah dengan OLXTOTO sekarang dan nikmati pengalaman bermain slot online yang luar biasa. Jadilah bagian dari komunitas perjudian yang mengagumkan ini dan raih kesempatan untuk meraih kemenangan besar. Dapatkan akses mudah dan praktis ke situs OLXTOTO dan rasakan sensasi bermain judi slot yang tak terlupakan.  
    • OLXTOTO: Platform Maxwin dan Gacor Terbesar Sepanjang Masa Di dunia perjudian online yang begitu kompetitif, mencari platform yang dapat memberikan kemenangan maksimal (Maxwin) dan hasil terbaik (Gacor) adalah prioritas bagi para penjudi yang cerdas. Dalam upaya ini, OLXTOTO telah muncul sebagai pemain kunci yang mengubah lanskap perjudian online dengan menawarkan pengalaman tanpa tandingan.     Sejak diluncurkan, OLXTOTO telah menjadi sorotan industri perjudian online. Dikenal sebagai "Platform Maxwin dan Gacor Terbesar Sepanjang Masa", OLXTOTO telah menarik perhatian pemain dari seluruh dunia dengan reputasinya yang solid dan kinerja yang luar biasa. Salah satu fitur utama yang membedakan OLXTOTO dari pesaingnya adalah komitmen mereka untuk memberikan pengalaman berjudi yang unik dan memuaskan. Dengan koleksi game yang luas dan beragam, termasuk togel, slot online, live casino, dan banyak lagi, OLXTOTO menawarkan sesuatu untuk semua orang. Dibangun dengan teknologi terkini dan didukung oleh tim ahli yang berdedikasi, platform ini memastikan bahwa setiap pengalaman berjudi di OLXTOTO tidak hanya menghibur, tetapi juga menguntungkan. Namun, keunggulan OLXTOTO tidak hanya terletak pada permainan yang mereka tawarkan. Mereka juga terkenal karena keamanan dan keadilan yang mereka berikan kepada para pemain mereka. Dengan sistem keamanan tingkat tinggi dan audit rutin yang dilakukan oleh otoritas regulasi independen, para pemain dapat yakin bahwa setiap putaran permainan di OLXTOTO adalah adil dan transparan. Tidak hanya itu, OLXTOTO juga dikenal karena layanan pelanggan yang luar biasa. Dengan tim dukungan yang ramah dan responsif, para pemain dapat yakin bahwa setiap pertanyaan atau masalah mereka akan ditangani dengan cepat dan efisien. Dengan semua fitur dan keunggulan yang ditawarkannya, tidak mengherankan bahwa OLXTOTO telah menjadi platform pilihan bagi para penjudi online yang mencari kemenangan maksimal dan hasil terbaik. Jadi, jika Anda ingin bergabung dengan jutaan pemain yang telah merasakan keajaiban OLXTOTO, jangan ragu untuk mendaftar dan mulai bermain hari ini!  
    • OLXTOTO adalah bandar slot yang terkenal dan terpercaya di Indonesia. Mereka menawarkan berbagai jenis permainan slot yang menarik dan menghibur. Dengan tampilan yang menarik dan grafis yang berkualitas tinggi, pemain akan merasa seperti berada di kasino sungguhan. OLXTOTO juga menyediakan layanan pelanggan yang ramah dan responsif, siap membantu pemain dengan segala pertanyaan atau masalah yang mereka hadapi. Daftar =  https://surkale.me/Olxtotodotcom1
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