Jump to content

AABB Help


Lambda

Recommended Posts

If you're trying to make a block with a huge bounding box: you can't.  You must make secondary "technical" blocks, like the way Beds and Doors do.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Here is what I have so far, however, I'm having trouble translating from north to all of the other sides:

    private static final float F = 1/16F;
    private static final AxisAlignedBB AABB_UP = new AxisAlignedBB(4*F, 0, 1+2*F, 12*F, 1*F, 1-2*F);
    private static final AxisAlignedBB AABB_DOWN = new AxisAlignedBB(2*F, 5F, 2*F, 1-2*F, 1, 1-2*F);
    private static final AxisAlignedBB AABB_NORTH = new AxisAlignedBB(4*F, 6 * F, 1+2*F, 12*F, 10*F, 1-1*F);
    private static final AxisAlignedBB AABB_EAST = new AxisAlignedBB(0, 2*F, 2*F, 1-6*F, 1-2*F, 1-2*F);
    private static final AxisAlignedBB AABB_SOUTH = new AxisAlignedBB(2*F, 2*F, 0, 1-2*F, 1-2*F, 1-6*F);
    private static final AxisAlignedBB AABB_WEST = new AxisAlignedBB(6*F, 2*F, 2*F, 1, 1-2*F, 1-2*F);

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

Link to comment
Share on other sites

Hi

 

I find that drawing a diagram helps me a lot.  Sometime I've resorted to lego, placed on a piece of graph paper with the x and z axes marked on it.  Then I physically rotate the lego and see what the new coordinates are.

 

By the way your AABB_NORTH seems wrong; 1+2*F is bigger than 1 which isn't allowed.

 

-TGG

Link to comment
Share on other sites

All 3 coordinates go from 0 to 1. 0 as min and 1 as max means full block size in that axis.

 

If you want it something in size (6x1x6)/16 your x and z min are 5/16, x and z max are 11/16. Your 1min is 0 and yMax is 1/16 if you want it on the ground.

 

For a size of 6 the span between min and max must be 6. Min is the distance away from the lower border, and (1-Max) is the distance to the higher border.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.