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[1.10.2]Replacing 1.8.9 methods


Spyeedy

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Hi all, what is the replacement for Block#getStateForEntityRender and EntityPlayer#getCurrentlyEquippedItem?

What was Block#getStateForEntityRender? and EntityPlayer#getHeldItem(EnumHand) or something like that.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Hi all, what is the replacement for Block#getStateForEntityRender and EntityPlayer#getCurrentlyEquippedItem?

What was Block#getStateForEntityRender? and EntityPlayer#getHeldItem(EnumHand) or something like that.

 

For EntityPlayer#getHeldItem(EnumHand), which one do i call? The main hand or the off hand?

width=620 height=260http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img]

Till next time. Thank you for delivering funny scenes to Star Trek as Chekov :) . Will always remember you

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Hi all, what is the replacement for Block#getStateForEntityRender and EntityPlayer#getCurrentlyEquippedItem?

What was Block#getStateForEntityRender? and EntityPlayer#getHeldItem(EnumHand) or something like that.

 

For EntityPlayer#getHeldItem(EnumHand), which one do i call? The main hand or the off hand?

That depends is your function for both, main, or off?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Hi all, what is the replacement for Block#getStateForEntityRender and EntityPlayer#getCurrentlyEquippedItem?

What was Block#getStateForEntityRender? and EntityPlayer#getHeldItem(EnumHand) or something like that.

 

Both

 

For EntityPlayer#getHeldItem(EnumHand), which one do i call? The main hand or the off hand?

That depends is your function for both, main, or off?

width=620 height=260http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img]

Till next time. Thank you for delivering funny scenes to Star Trek as Chekov :) . Will always remember you

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Hi all, what is the replacement for Block#getStateForEntityRender and EntityPlayer#getCurrentlyEquippedItem?

What was Block#getStateForEntityRender? and EntityPlayer#getHeldItem(EnumHand) or something like that.

 

Both

 

For EntityPlayer#getHeldItem(EnumHand), which one do i call? The main hand or the off hand?

That depends is your function for both, main, or off?

Then you need to check both.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Hi all, what is the replacement for Block#getStateForEntityRender and EntityPlayer#getCurrentlyEquippedItem?

What was Block#getStateForEntityRender? and EntityPlayer#getHeldItem(EnumHand) or something like that.

 

Both

 

For EntityPlayer#getHeldItem(EnumHand), which one do i call? The main hand or the off hand?

That depends is your function for both, main, or off?

Then you need to check both.

 

Using &&? So it would be thePlayer.getHeldItem(EnumHand.MAIN_HAND).getItem() != null || thePlayer.getHeldItem(EnumHand.OFF_HAND).getItem() != null?

width=620 height=260http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img]

Till next time. Thank you for delivering funny scenes to Star Trek as Chekov :) . Will always remember you

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I don't know why you are checking if the Item is not null, but it depends on what you want to do.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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