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    • After doing some testing, it may seem that my "init" function is NEVER run for some bizarre reason, despite being subscribed. In fact, I can't seem to get FMLClientSetupEvent to fire at all. At first I thought my Logger was wrong, but, no, because it is printing to the log for other events. @SubscribeEvent public void setupClient(FMLClientSetupEvent event) { LOGGER.debug("Inital Client Setup!"); } So, I've moved everything to my main function: public Mod() { MinecraftForge.EVENT_BUS.register(this); LOGGER.debug("Initial Setup!"); try{ Method createBoolean = GameRules.BooleanValue.class.getClass().getMethod("create", boolean.class); createBoolean.setAccessible(true); DeferredWorkQueue.runLater( () -> { try { Object boolTrue = createBoolean.invoke(GameRules.BooleanValue.class, true); doAttackCooldown = GameRules.register("doAttackCooldown", (GameRules.RuleType<GameRules.BooleanValue>) boolTrue); } catch (IllegalAccessException e) { LOGGER.error("Illegal Access Exception!"); e.printStackTrace(); } catch (InvocationTargetException e) { LOGGER.error("Invocation Target Exception!"); e.printStackTrace(); } }); } catch (IllegalArgumentException e) { LOGGER.error("Illegal Argument Exception!"); e.printStackTrace(); } catch (NoSuchMethodException e) { LOGGER.error("No Such Method Exception!"); e.printStackTrace(); } } From there, I finally got the log to speak to me: [16:12:59] [modloading-worker-1/DEBUG] [(NAMESPACE HERE)/]: Initial Setup! [16:12:59] [modloading-worker-1/ERROR] [(NAMESPACE HERE)/]: No Such Method Exception! I'm not sure what's going on with FMLClientSetupEvent, whether it's a bug, or I simply broke something. 
    • Hielo y Fuego  
    • Whenever I try running forge it says 'these libraries failed to download'. I have followed many guides on youtube and downloaded it perfectly but the problems keep on persisting. if anybody could help me sort out this problem I would be very grateful as I really just want to mod Minecraft. 
    • I am trying to make a multiblock in which you connect inventories together to a controller block through pipes. Then from that controller block you can manipulate all of those inventories. Now obviously, for big structures, I would need to have a scroller to be able to go through each of the slots that the inventories connected have, however I am having some nasty problems with it.   I don't have problems when connecting two single chests or a double chest, however when I connect another one (when I have to use the scrollbar), various problems arise. 1 - It seems like my "mapping" function is not accurate and I can't pinpoint why. I am taking the scrollbar position and mapping it between 0 and inventory size in this function and I use that value to update the slots of the container. The problem is that I can keep scrolling even when my inventory has ran out of slots, even though it shouldn't do that, so it doesn't seem like it is working properly. I feel like the math is correct. I am taking a percentage value to show at which % of the full scroll range my scrollbar currently is and I am then multiplying that value with the number of slots in the inventory (inventory size). And that's the value I return. Can't really spot the problem here. 2 - When connecting 3 single chests, initially, the empty slots of the new chest show up when you scroll at that position, however I can't update these slots. I put items in it, they show up in the gui, but not at the chest itself. I think they become duplicate slots of the currently existing slots of the double chest, and again I am not sure why. 3 - The last problem I have is purely visual. I can't seem to find the scrollbar GUI component and I made mine out of a button. It looks really ugly. Does anyone know what GUI component vanilla uses for the creative screen scrollbar? A short gif explaining the problem: Related classes (If you wish to check another thing, please ask or simply navigate in the repository) 1) StorageBlock Class: https://github.com/arjolpanci/VanillaExtended/blob/master/src/main/java/teabx/vanillaextended/blocks/StorageBlock.java 2) CollectiveStorageContainer Class: https://github.com/arjolpanci/VanillaExtended/blob/master/src/main/java/teabx/vanillaextended/container/CollectiveStorageContainer.java 3) CollectiveStorageScreen Class: https://github.com/arjolpanci/VanillaExtended/blob/master/src/main/java/teabx/vanillaextended/client/gui/CollectiveStorageScreen.java   Thank you in advance!  
    • Terribly sorry - I must have missed your comment. As it happens, I'm having trouble figuring out how to get my mod to run with the latest version, as its still running with 1.15.1 - 30.0.41 How do you update it properly?
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