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[1.10.2] [ClientMod] What is FML's safe way of injecting elements to a gui?


SHsuperCM

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From what I understand, FML is supposed to make sure all mods can work together by adding its own ways of adding stuff.....

I want to add a button element to the "esc menu" of the game that I can direct to my own gui....

The only way I know of to do that is by listening to gui changes and checking for that gui, then overriding it with my own clone of it...

I looked a bit online with no luck of finding any answer so I came to the forum as usall...

Doing stuff n' things

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Instead of Overriding just add a button like you would with your own gui, not sure if reflection is necessary though.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

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Forge and vanilla BlockState generator.

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Giant there something that prevents overlapping?

 

If I get you correctly (stupid autocorrect? :D), you'll need to calculate the button position yourself (to put your button under other buttons). Or you could just place your button in the corner.

 

By the way, you'll probably need to subscribe to ActionPerformedEvent also to add a callback when the button was clicked in GuiIngameMenu.

Blockbuster – simple machinimas and cinematics for Minecraft
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Yes.. stupid auto correct...

I guess ill have to just place a button in hopes that no one uses its place..

But, is there a change you can show me an example on how you would register/use/imply the event on such button in the esc menu?

Im not on pc do i cant test stuff...

Doing stuff n' things

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mod file :

//preinit

new AddButtonToGuiEvent(); //custom class

 

public class AddButtonToGuiEvent{

 

public AddButtonToGuiEvent(){

MinecraftForge.EVENT_BUS.register(this);

}

 

@SubscribeEvent

public void onGuiEvent(TheEventIwantToUse event){

event.getbuttonlist.add(new guibutton(stuff,foo,bar,things);

}

 

}

 

 

very rudamentary implementation. for example only.

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Yes.. stupid auto correct...

I guess ill have to just place a button in hopes that no one uses its place..

But, is there a change you can show me an example on how you would register/use/imply the event on such button in the esc menu?

Im not on pc do i cant test stuff...

 

/* In your proxy on pre initialization (FMLPreInitializationEvent) or 
* initialization (FMLInitializationEvent): */

GuiEventHandler handler = new GuiEventHandler();
MinecraftForge.EVENT_BUS.register(handler);

/* The class itself */
public class GuiEventHandler
{
    @SubscribeEvent
    public void onGuiInit(InitGuiEvent.Pre event)
    {
        if (event.getGui() instanceof GuiIngameMenu)
        {
            /* Add button to top-left corner of the screen */
            event.getButtonList().add(new GuiButton(42, 10, 10, ...));
        }
    }
    
    @SubscribeEvent
    public void onGuiActionPerformed(ActionPerformedEvent event)
    {
        if (event.getGui() instanceof GuiIngameMenu && event.getButton().id == 42)
        {
            /* Do something... */
        }
    }
}

 

My code doesn't really differ from SenpaiSuburaki's code, but there are few important features added/changed.

 

  • Check for GuiIngameMenu – it is really important since without this check you may accidentally add your button to every GUI in the game.
  • ActionPerformed event listener was added – where the comment "Do something..." you should write your custom code that should happen after your added button was clicked (i.e. open other GUI, Minecraft.getMinecraft().displayGuiScreen(...)).
  • Moved registration of event handler outside of the class. Why? Because it's bad, in my opinion, since it will hardcode (add hard dependency, coupling) MinecraftForge.EVENT_BUS to this class.

 

The code provided above is untested, but I believe it should work with minor adjustments (i.e. add imports and change some parameters to desired values).

Blockbuster – simple machinimas and cinematics for Minecraft
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Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
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