Jump to content

[SOLVED] Recolour Leaves for use with custom block


james090500

Recommended Posts

Hello,

 

I've searched far and wide but i am at a lost. I am making a new block which uses the leaf texture. How would I got about adjusting the color so it's not grey and is the color of leaves in the surrounding biome? So far i've tried

 

@Override
public boolean recolorBlock(World world, BlockPos pos, EnumFacing side, EnumDyeColor color) {
	return super.recolorBlock(world, pos, side, color.GREEN);
}

 

And that's not working, I can't find any other methods though.

Link to comment
Share on other sites

Hello,

 

I've searched far and wide but i am at a lost. I am making a new block which uses the leaf texture. How would I got about adjusting the color so it's not grey and is the color of leaves in the surrounding biome? So far i've tried

 

@Override
public boolean recolorBlock(World world, BlockPos pos, EnumFacing side, EnumDyeColor color) {
	return super.recolorBlock(world, pos, side, color.GREEN);
}

 

And that's not working, I can't find any other methods though.

I dont have any code at the moment so I cant tell you what to do exactly, but look at how BlockLeaves works.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

BlockLeaves contains nothing for colourizing.

 

I did try including this just after my block registration but that didn't seem to work.

 

	registerBlock(FenceLeaves);

	BlockColors bc = new BlockColors();
	bc.registerBlockColorHandler(new IBlockColor() {
		@Override
		public int colorMultiplier(IBlockState state, IBlockAccess worldIn, BlockPos pos, int tintIndex) {
			return worldIn != null && pos != null ? BiomeColorHelper.getFoliageColorAtPos(worldIn, pos) : ColorizerFoliage.getFoliageColorBasic();
		} 
	}, new Block[] { BetterMCBlocks.FenceLeaves });

Link to comment
Share on other sites

You have to register a custom

IBlockColor

implementation using

Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler(IBlockColor)

.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

this is what I have so far

 

public class ClientProxy implements CommonProxy {

//Calling ONLY on client side
@Override
public void init() {
	BetterMCItems.registerRenders();
	BetterMCBlocks.registerRenders();
	BetterMCTools.registerRenders();

	Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler(new IBlockColor() {
		@Override
		public int colorMultiplier(IBlockState state, IBlockAccess worldIn, BlockPos pos, int tintIndex) {
			return worldIn.getBiomeGenForCoords(pos).getFoliageColorAtPos(pos);
		} 
	}, BetterMCBlocks.FenceLeaves);
}

 

It is still however showing the texture as the grey leaves. Would I need to update anything with my json? I'm a little stumped

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.