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Custom Block model has incorrect collision box


james090500

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Hello,

 

So basically my custom block is still thinking it's a full block. If i try walk into the empty side it lets me in a little bit then pushes me out again.

 

 

package BetterMC.blocks.sideslab;

import java.util.List;

import BetterMC.BetterMC;
import BetterMC.Reference;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockSideSlab extends Block {

// 1 / 16 = 0.0625

private static final AxisAlignedBB BOUNDING_BOX = new AxisAlignedBB(0, 0, 0, 0.0625 * 8, 1, 1);

public BlockSideSlab() {
	super(Material.ROCK);
	setUnlocalizedName(Reference.BetterMCBlocks.SIDESLAB.getUnlocalizedName());
	setRegistryName(Reference.BetterMCBlocks.SIDESLAB.getRegistryName());
	setCreativeTab(BetterMC.CREATIVE_TAB);
}

@Override
public boolean isFullBlock(IBlockState state) {
	return false;
}

@Override
public boolean isOpaqueCube(IBlockState state) {
	return false;
}

@Override
public BlockRenderLayer getBlockLayer() {
	return BlockRenderLayer.TRANSLUCENT;
}

@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
	return BOUNDING_BOX;

}


@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn) {
	super.addCollisionBoxToList(pos, entityBox, collidingBoxes, BOUNDING_BOX);
}


}

 

 

Some pictures

 

rvT4rxN.pngStmnJO7.png

 

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I may be mistaken, but why dont you just add your AxisAlignedBB into the List parameter in Block#addCollisionBoxToList(...)

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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No.

 

collidingBoxes.add(BOUNDING_BOX)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I'm affraid that didn't work,

 

	@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn) {
	collidingBoxes.add(BOUNDING_BOX);
	super.addCollisionBoxToList(pos, entityBox, collidingBoxes, BOUNDING_BOX);
}

 

All it did was make the hitbox larger, so now it's 1 block bigger than it was previously.

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Only use use the one Draco18s suggested, not both.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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I was wrong, but still kicking me out when ever i try walk into the place where there should be no collision

Only use use the one Draco18s suggested, not both.

Meaning dont call super

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Even with no super,

 

the collisionbox is now 1 block bigger than it should be.

 

@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn) {
	collidingBoxes.add(BOUNDING_BOX);
}

 

Fixed.

 

I just returned Bounding_BOX instead of adding it,

@Override
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, World worldIn, BlockPos pos) {
	return BOUNDING_BOX;
}

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