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[1.10] Using two fluid tanks in one tile entity


slugslug

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The capability methods have an

EnumFacing

parameter you could use to decide which tank to return.

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1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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How would that help me?

How would I decide witch one to return.

Psuedo-code:

if (side is up) return tank1
if (side is down) return tank2

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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If you don't want to do sides, you could designate which one is an output tank, and then input is easy, just fill based off fluid

Or you could use the EnumFacing to get the block pulling out fluid, check it's tanks for what it's holding, and output that.

Pseudo-code

if(getTileEntity(pos.offset(facing)).fluid == tank1.fluid) return tank1; else if(getTileEntity(pos.offset(facing)).fluid == tank2.fluid) return tank2;

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

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