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[1.10.2] Block is loading but not showing up


trentmartin2

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When I load minecraft with any block, It doesn't show up in the creative tabs AND it doesn't work when I type the command "/give (player) mt:(block registry name)". I can tell that it loads because when I comment the code for the block and load the world, it tells me that the block is missing. WTF?

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Main:

package com.trentmartin2.mt;

 

import com.trentmartin2.mt.proxy.ClientProxy;

import com.trentmartin2.mt.proxy.CommonProxy;

 

import net.minecraftforge.fml.common.Mod;

import net.minecraftforge.fml.common.Mod.EventHandler;

import net.minecraftforge.fml.common.Mod.Instance;

import net.minecraftforge.fml.common.SidedProxy;

import net.minecraftforge.fml.common.event.FMLInitializationEvent;

import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;

import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

 

@Mod(modid = Main.MODID, version = Main.VERSION)

public class Main

{

    public static final String MODID = "mt";

    public static final String VERSION = "Beta-1.0";

   

    @Instance

    public static Main instance;

 

    @SidedProxy(clientSide = "com.trentmartin2.mt.proxy.ClientProxy", serverSide = "com.trentmartin2.mt.proxy.ServerProxy")

    public static CommonProxy proxy;

   

    @EventHandler

    public void preInit(FMLPreInitializationEvent event)

    {

    System.out.println("Pre Initialization");

    ModItems.init();

    ModItems.register();

    ModBlocks.init();

    ModBlocks.register();

    }

   

    @EventHandler

    public void init(FMLInitializationEvent event)

    {

    System.out.println("Initialization");

        proxy.init();

        ModCrafting.recipes();

    }

   

    @EventHandler

    public void postInit(FMLPostInitializationEvent event)

    {

   

}

}

 

 

ModBlocks:

package com.trentmartin2.mt;

 

import com.trentmartin2.mt.blocks.GodBlock;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.client.Minecraft;

import net.minecraft.client.renderer.block.model.ModelResourceLocation;

import net.minecraft.item.Item;

import net.minecraftforge.fml.common.registry.GameRegistry;

 

public class ModBlocks

{

public static Block godblock;

 

public static void init()

{

godblock = new GodBlock();

}

 

public static void register()

{

GameRegistry.register(godblock);

}

 

public static void registerRenders()

{

registerRender(godblock);

}

 

public static void registerRender(Block block)

{

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(Main.MODID + ":" + block.getUnlocalizedName().substring(5), "inventory"));

}

}

 

GodBlock:

package com.trentmartin2.mt.blocks;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

 

public class GodBlock extends Block

{

public GodBlock()

{

super(Material.ROCK);

this.setUnlocalizedName("godblock");

this.setRegistryName("godblock");

this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS);

}

}

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When you register your Block register an ItemBlock like so. GameRegistry.register(new ItemBlock(block).setRegistryName(block.getRegistryName()));

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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In my ModBlocks class, or my GodBlock class?

When you register your Block register an ItemBlock.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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