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[1.10.2] Custom World Gen Per Biome


LogicTechCorp

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I am working on a mod that adds biomes to the Nether. I am wondering what the best way to generate resources in the biomes would be. I know that resources are generated in the ChunkProvider#populate method but the only issues with this is that each of my biomes are different than the default (e.g. different resources) and my mod allows other mods to add their own biomes. This is one of the ways I did it previously:

 

Class that controls generation:

https://github.com/LogicTechCorp/NetherEx/blob/4d840f7bc98d1862b230c916f4577a4fc770be74/src/main/java/nex/api/biome/feature/BiomeFeature.java

 

Where the stuff is generated:

https://github.com/LogicTechCorp/NetherEx/blob/4d840f7bc98d1862b230c916f4577a4fc770be74/src/main/java/nex/api/biome/NetherBiome.java#L32-L43

 

How the generators get added:

https://github.com/LogicTechCorp/NetherEx/blob/4d840f7bc98d1862b230c916f4577a4fc770be74/src/main/java/nex/world/biome/BiomeHell.java#L22-L29

 

Which would be the best way to do it:

 

Continue to use my previous method

Use the Biome#decorate method

Use IWorldGenerators

Still fire the TerrainGen Events in ChunkProvider#populate and subscribe to them

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