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[1.10]Spawn a rotated cube particle


TominoCZ

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Now the last thing... The particles are spawning at the point that I gave it.... I mean it just spawns at that spot instead of spawning at the cursor when digging..

EDIT: DONE!

 

FBPParticleEmitter.class(FBP - Fancy Block Particles):

package com.TominoCZ.FBP;

import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Queue;

import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.ParticleDigging;
import net.minecraft.client.particle.ParticleEmitter;
import net.minecraft.client.particle.ParticleManager;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;

public class FBPParticleEmitter extends ParticleEmitter 
{
Field PosX;
Field PosY;
Field PosZ;
Field SourceState;

Queue<Particle> queue;

IBlockState prevSourceState;

public FBPParticleEmitter(Queue<Particle> q) {
	super(Minecraft.getMinecraft().theWorld, new EntityItem(Minecraft.getMinecraft().theWorld),
			EnumParticleTypes.SNOWBALL);
	queue = q;
}

@Override
public void setRBGColorF(float particleRedIn, float particleGreenIn, float particleBlueIn) {
}

@Override
public void setAlphaF(float alpha) {
}

@Override
public void setMaxAge(int p_187114_1_) {
}

@Override
public void onUpdate() 
{
	try 
	{
		if (queue != null)
		{
			if (queue.isEmpty() == false) {
				ArrayList<Particle> newParticles = new ArrayList<Particle>();

				Iterator<Particle> it = queue.iterator();

				while (it.hasNext()) 
				{
					Object c = it.next();

					if (c instanceof ParticleDigging) 
					{
						if (Main.isDev() == true)
						{
							PosX = c.getClass().forName("net.minecraft.client.particle.Particle").getDeclaredField("posX");
							PosY = c.getClass().forName("net.minecraft.client.particle.Particle").getDeclaredField("posY");
							PosZ = c.getClass().forName("net.minecraft.client.particle.Particle").getDeclaredField("posZ");
							SourceState = c.getClass().getDeclaredField("sourceState");
						}
						else
						{
							PosX = c.getClass().forName("net.minecraft.client.particle.Particle").getDeclaredField("field_187126_f");
							PosY = c.getClass().forName("net.minecraft.client.particle.Particle").getDeclaredField("field_187127_g");
							PosZ = c.getClass().forName("net.minecraft.client.particle.Particle").getDeclaredField("field_187128_h");
							SourceState = c.getClass().getDeclaredField("field_174847_a");
						}

						PosX.setAccessible(true);
						PosY.setAccessible(true);
						PosZ.setAccessible(true);
						SourceState.setAccessible(true);
						prevSourceState = (IBlockState)SourceState.get(c);

						it.remove();

						newParticles.add(new FBPParticleDigging(Minecraft.getMinecraft().theWorld, (double)PosX.get(c), (double)PosY.get(c), (double)PosZ.get(c), motionX, motionY, motionZ, prevSourceState));
					}
				}

				queue.addAll(newParticles);
			}
		}
	} catch (Exception x) {
		System.out.println("[" + Main.name + "]: An error occured at onUpdate(int p_187114_1_):");
		x.printStackTrace();
	}
}

@Override
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX,
		float rotationZ, float rotationYZ, float rotationXY, float rotationXZ) {
}

@Override
public void setParticleTexture(TextureAtlasSprite texture) {
}

@Override
public void setParticleTextureIndex(int particleTextureIndex) {
}

@Override
public void nextTextureIndexX() {
}

@Override
public void setExpired() {
}

@Override
protected void setSize(float p_187115_1_, float p_187115_2_) {
}

@Override
public void setPosition(double p_187109_1_, double p_187109_3_, double p_187109_5_) {
}

@Override
public void moveEntity(double x, double y, double z) {
}

@Override
protected void resetPositionToBB() {
}

@Override
public void setEntityBoundingBox(AxisAlignedBB p_187108_1_) {
}
}

 

FBPParticleDigging.class:

package com.TominoCZ.FBP;

import javax.annotation.Nullable;

import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.IParticleFactory;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

public class FBPParticleDigging extends Particle {
private final IBlockState sourceState;

protected FBPParticleDigging(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn,
		double ySpeedIn, double zSpeedIn, IBlockState state) {
	super(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn);

	this.sourceState = state;
	this.setParticleTexture(Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getTexture(state));
	this.particleGravity = state.getBlock().blockParticleGravity;
	this.particleRed = 0.6F;
	this.particleGreen = 0.6F;
	this.particleBlue = 0.6F;

	if (Minecraft.isFancyGraphicsEnabled() == true)
	{
		this.particleScale /= 1.25F;
		this.particleMaxAge *= 3.0F;
	}
	else
	{
		this.particleScale /= 2.0F;
		this.particleMaxAge = (int)(4.0F / (this.rand.nextFloat() * 0.9F + 0.1F));;
	}
}

protected void multiplyColor(@Nullable BlockPos p_187154_1_) {
	int i = Minecraft.getMinecraft().getBlockColors().colorMultiplier(this.sourceState, this.worldObj, p_187154_1_,
			0);
	this.particleRed *= (float) (i >> 16 & 255) / 255.0F;
	this.particleGreen *= (float) (i >> 8 & 255) / 255.0F;
	this.particleBlue *= (float) (i & 255) / 255.0F;
}

public int getFXLayer() {
	return 1;
}

/**
 * Renders the particle
 */
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX,
		float rotationZ, float rotationYZ, float rotationXY, float rotationXZ) {
	float f = ((float) this.particleTextureIndexX + this.particleTextureJitterX / 4.0F) / 16.0F;
	float f1 = f + 0.015609375F;
	float f2 = ((float) this.particleTextureIndexY + this.particleTextureJitterY / 4.0F) / 16.0F;
	float f3 = f2 + 0.015609375F;
	float f4 = 0.1F * this.particleScale;

	if (this.particleTexture != null) 
	{
		f = this.particleTexture.getInterpolatedU((double) (this.particleTextureJitterX / 4.0F * 16.0F));
		f1 = this.particleTexture.getInterpolatedU((double) ((this.particleTextureJitterX + 1.0F) / 4.0F * 16.0F));
		f2 = this.particleTexture.getInterpolatedV((double) (this.particleTextureJitterY / 4.0F * 16.0F));
		f3 = this.particleTexture.getInterpolatedV((double) ((this.particleTextureJitterY + 1.0F) / 4.0F * 16.0F));
	}

	float f5 = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) partialTicks - interpPosX);
	float f6 = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) partialTicks - interpPosY);
	float f7 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) partialTicks - interpPosZ);

	int i = this.getBrightnessForRender(partialTicks);
	int j = i >> 16 & 65535;
	int k = i & 65535;
        
	if (Minecraft.isFancyGraphicsEnabled() == true)
	{
		this.particleRed = this.particleGreen = this.particleBlue * 1.4F;
		System.out.println("Fancy enabled, drawin cubes.");

		// front
		worldRendererIn
				.pos(f5, f6, f7).tex((double) f1, (double) f3).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5, f6 + f4, f7).tex((double) f1, (double) f2).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5 + f4, f6 + f4, f7).tex((double) f, (double) f2).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5 + f4, f6, f7).tex((double) f, (double) f3).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();

		// back
		worldRendererIn
				.pos(f5 + f4, f6, f7 + f4).tex((double) f, (double) f2).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5 + f4, f6 + f4, f7 + f4).tex((double) f, (double) f3).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5, f6 + f4, f7 + f4).tex((double) f1, (double) f3).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5, f6, f7 + f4).tex((double) f1, (double) f2).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();

		// left
		worldRendererIn
				.pos(f5, f6, f7 + f4).tex((double) f1, (double) f2).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5, f6 + f4, f7 + f4).tex((double) f, (double) f2).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5, f6 + f4, f7).tex((double) f, (double) f3).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5, f6, f7).tex((double) f1, (double) f3).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();

		// right
		worldRendererIn
				.pos(f5 + f4, f6, f7).tex((double) f, (double) f3).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5 + f4, f6 + f4, f7).tex((double) f1, (double) f3).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5 + f4, f6 + f4, f7 + f4).tex((double) f1, (double) f2).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5 + f4, f6, f7 + f4).tex((double) f, (double) f2).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();

		// top
		worldRendererIn
				.pos(f5, f6 + f4, f7).tex((double) f1, (double) f3).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5, f6 + f4, f7 + f4).tex((double) f1, (double) f2).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5 + f4, f6 + f4, f7 + f4).tex((double) f, (double) f2).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5 + f4, f6 + f4, f7).tex((double) f, (double) f3).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();

		// bottom
		worldRendererIn
				.pos(f5, f6, f7 + f4).tex((double) f, (double) f2).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5, f6, f7).tex((double) f, (double) f3).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5 + f4, f6, f7).tex((double) f1, (double) f3).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos(f5 + f4, f6, f7 + f4).tex((double) f1, (double) f2).color(this.particleRed,
						this.particleGreen, this.particleBlue, this.particleAlpha)
				.lightmap(j, k).endVertex();
	} 
	else 
	{
		worldRendererIn
				.pos((f5 - rotationX * f4 - rotationXY * f4), (double) (f6 - rotationZ * f4),
						(double) (f7 - rotationYZ * f4 - rotationXZ * f4))
				.tex((double) f, (double) f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos((double) (f5 - rotationX * f4 + rotationXY * f4), (double) (f6 + rotationZ * f4),
						(double) (f7 - rotationYZ * f4 + rotationXZ * f4))
				.tex((double) f, (double) f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos((double) (f5 + rotationX * f4 + rotationXY * f4), (double) (f6 + rotationZ * f4),
						(double) (f7 + rotationYZ * f4 + rotationXZ * f4))
				.tex((double) f1, (double) f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos((double) (f5 + rotationX * f4 - rotationXY * f4), (double) (f6 - rotationZ * f4),
						(double) (f7 + rotationYZ * f4 - rotationXZ * f4))
				.tex((double) f1, (double) f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F)
				.lightmap(j, k).endVertex();
	}
}

public int getBrightnessForRender(float p_189214_1_) {
	int i = super.getBrightnessForRender(p_189214_1_);
	int j = 0;

	if (this.worldObj.isBlockLoaded(new BlockPos(posX, posY, posZ))) {
		j = this.worldObj.getCombinedLight(new BlockPos(posX, posY, posZ), 0);
	}

	return i == 0 ? j : i;
}
}

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Alright, today I finished some little details and it works perfectly. Now we can finally begin discussing the rotation..

 

/**
 * Renders the particle
 */
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX,
		float rotationZ, float rotationYZ, float rotationXY, float rotationXZ) {
	float f = ((float) this.particleTextureIndexX + this.particleTextureJitterX / 4.0F) / 16.0F;
	float f1 = f + 0.015609375F;
	float f2 = ((float) this.particleTextureIndexY + this.particleTextureJitterY / 4.0F) / 16.0F;
	float f3 = f2 + 0.015609375F;
	float f4 = 0.1F * this.particleScale;

	if (this.particleTexture != null) {
		f = this.particleTexture.getInterpolatedU((double) (this.particleTextureJitterX / 4.0F * 16.0F));
		f1 = this.particleTexture.getInterpolatedU((double) ((this.particleTextureJitterX + 1.0F) / 4.0F * 16.0F));
		f2 = this.particleTexture.getInterpolatedV((double) (this.particleTextureJitterY / 4.0F * 16.0F));
		f3 = this.particleTexture.getInterpolatedV((double) ((this.particleTextureJitterY + 1.0F) / 4.0F * 16.0F));
	}

	float f5 = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) partialTicks - interpPosX);
	float f6 = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) partialTicks - interpPosY);
	float f7 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) partialTicks - interpPosZ);

	int i = this.getBrightnessForRender(partialTicks);
	int j = i >> 16 & 65535;
	int k = i & 65535;

	if (Minecraft.isFancyGraphicsEnabled() == true) {
		this.particleRed = this.particleGreen = this.particleBlue * 1.4F;
		System.out.println("Fancy enabled, drawin cubes.");

		 // front
		 worldRendererIn.pos(f5, f6, f7).tex((double) f1, (double) f3)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5, f6 + f4, f7).tex((double) f1, (double)
		 f2)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5 + f4, f6 + f4, f7).tex((double) f,
		 (double) f2)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5 + f4, f6, f7).tex((double) f, (double) f3)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();

		 // back
		 worldRendererIn.pos(f5 + f4, f6, f7 + f4).tex((double) f,
		 (double) f2)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5 + f4, f6 + f4, f7 + f4).tex((double) f,
		 (double) f3)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5, f6 + f4, f7 + f4).tex((double) f1,
		 (double) f3)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5, f6, f7 + f4).tex((double) f1, (double)
		 f2)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();

		 // left
		 worldRendererIn.pos(f5, f6, f7 + f4).tex((double) f1, (double)
		 f2)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5, f6 + f4, f7 + f4).tex((double) f,
		 (double) f2)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5, f6 + f4, f7).tex((double) f, (double) f3)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5, f6, f7).tex((double) f1, (double) f3)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();

		 // right
		 worldRendererIn.pos(f5 + f4, f6, f7).tex((double) f, (double) f3)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5 + f4, f6 + f4, f7).tex((double) f1,
		 (double) f3)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5 + f4, f6 + f4, f7 + f4).tex((double) f1,
		 (double) f2)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5 + f4, f6, f7 + f4).tex((double) f,
		 (double) f2)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();

		 // top
		 worldRendererIn.pos(f5, f6 + f4, f7).tex((double) f1, (double)
		 f3)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5, f6 + f4, f7 + f4).tex((double) f1,
		 (double) f2)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5 + f4, f6 + f4, f7 + f4).tex((double) f,
		 (double) f2)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5 + f4, f6 + f4, f7).tex((double) f,
		 (double) f3)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();

		 // bottom
		 worldRendererIn.pos(f5, f6, f7 + f4).tex((double) f, (double) f2)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5, f6, f7).tex((double) f, (double) f3)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5 + f4, f6, f7).tex((double) f1, (double)
		 f3)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
		 worldRendererIn.pos(f5 + f4, f6, f7 + f4).tex((double) f1,
		 (double) f2)
		 .color(this.particleRed, this.particleGreen, this.particleBlue,
		 this.particleAlpha).lightmap(j, k)
		 .endVertex();
	} else {
		worldRendererIn
				.pos((f5 - rotationX * f4 - rotationXY * f4), (double) (f6 - rotationZ * f4),
						(double) (f7 - rotationYZ * f4 - rotationXZ * f4))
				.tex((double) f, (double) f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos((double) (f5 - rotationX * f4 + rotationXY * f4), (double) (f6 + rotationZ * f4),
						(double) (f7 - rotationYZ * f4 + rotationXZ * f4))
				.tex((double) f, (double) f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos((double) (f5 + rotationX * f4 + rotationXY * f4), (double) (f6 + rotationZ * f4),
						(double) (f7 + rotationYZ * f4 + rotationXZ * f4))
				.tex((double) f1, (double) f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F)
				.lightmap(j, k).endVertex();
		worldRendererIn
				.pos((double) (f5 + rotationX * f4 - rotationXY * f4), (double) (f6 - rotationZ * f4),
						(double) (f7 + rotationYZ * f4 - rotationXZ * f4))
				.tex((double) f1, (double) f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F)
				.lightmap(j, k).endVertex();
	}
}

 

f4 is the particle scale..

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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He never fails to disappoint.

64684615.jpg

 

No, but seriously - this has triggered deep research as to what "Never fail to disappoint." actually means...

While I know the phrase, I probably just never used it and to this point never really knew for sure.

Apparently many people think it means "He always delivers." while logically approaching it means "He always disappoints."

Said that - you gave me thank you so my guess you thought it was the 1st.

 

width=480 height=360http://i1.ytimg.com/vi/GD6qtc2_AQA/hqdefault.jpg[/img]

 

#topicGoneOfftopic

1.7.10 is no longer supported by forge, you are on your own.

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