• Recently Browsing

    No registered users viewing this page.

  • Posts

    • I'm trying to add a custom 5 by 5 crafting table into my forge 1.12.2 mod. I want so that when a button in the gui is pressed (The craft button) it crafts an item, this is run through the craftitem() function in the tile entity class. The problem however is that when I try to craft in game, is shows up the correct item but when I try to click it to take it out (or update the container in some way), everything resets to how it was before I pressed the craft button. Can anyone see anything wrong or missing from my code that would cause this problem?       Tile Entity package com.mindstorm3223.songsofwarmod.blocks.craftinganvil; import net.minecraft.client.renderer.texture.ITickable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ItemStackHelper; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.NonNullList; import net.minecraft.util.math.MathHelper; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentString; import net.minecraft.util.text.TextComponentTranslation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import net.minecraftforge.items.ItemStackHandler; public class TileEntityCraftingAnvil extends TileEntity implements IInventory{ private NonNullList<ItemStack> inventory = NonNullList.<ItemStack>withSize(26, ItemStack.EMPTY); private String customName; @Override public String getName() { return this.hasCustomName() ? this.customName : "container.crafting_anvil"; } @Override public boolean hasCustomName() { return this.customName != null && !this.customName.isEmpty(); } public void setCustomName(String customName) { this.customName = customName; } @Override public ITextComponent getDisplayName() { return this.hasCustomName() ? new TextComponentString(this.getName()) : new TextComponentTranslation(this.getName()); } @Override public int getSizeInventory() { return this.inventory.size(); } @Override public boolean isEmpty() { for(ItemStack stack : this.inventory) { if(!stack.isEmpty()) return false; } return true; } @Override public ItemStack getStackInSlot(int index) { return (ItemStack)this.inventory.get(index); } @Override public ItemStack decrStackSize(int index, int count) { return ItemStackHelper.getAndSplit(this.inventory, index, count); } @Override public ItemStack removeStackFromSlot(int index) { return ItemStackHelper.getAndRemove(this.inventory, index); } @Override public void setInventorySlotContents(int index, ItemStack stack) { ItemStack itemstack = (ItemStack)this.inventory.get(index); boolean flag =!stack.isEmpty() && stack.isItemEqual(itemstack) && ItemStack.areItemStackTagsEqual(stack, itemstack); this.inventory.set(index, stack); if(stack.getCount() > this.getInventoryStackLimit()) stack.setCount(this.getInventoryStackLimit()); if(index == 0 && index + 1 == 1 && !flag) { ItemStack stack1 = (ItemStack)this.inventory.get(index + 1); this.markDirty(); } } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); this.inventory = NonNullList.<ItemStack>withSize(this.getSizeInventory(), ItemStack.EMPTY); ItemStackHelper.loadAllItems(compound, this.inventory); if(compound.hasKey("CustomName", 8)) this.setCustomName(compound.getString("CustomName")); } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); ItemStackHelper.saveAllItems(compound, this.inventory); if(this.hasCustomName()) compound.setString("CustomName", this.customName); return compound; } @Override public int getInventoryStackLimit() { return 64; } public int getCraftTime() { return 200; } private boolean canCraft() { ItemStack result = CraftingAnvilRecipes.getInstance().getCraftingResult((ItemStack)this.inventory.get(0), (ItemStack)this.inventory.get(1), (ItemStack)this.inventory.get(2), (ItemStack)this.inventory.get(3), (ItemStack)this.inventory.get(4), (ItemStack)this.inventory.get(5), (ItemStack)this.inventory.get(6), (ItemStack)this.inventory.get(7), (ItemStack)this.inventory.get(8), (ItemStack)this.inventory.get(9), (ItemStack)this.inventory.get(10), (ItemStack)this.inventory.get(11), (ItemStack)this.inventory.get(12), (ItemStack)this.inventory.get(13), (ItemStack)this.inventory.get(14), (ItemStack)this.inventory.get(15), (ItemStack)this.inventory.get(16), (ItemStack)this.inventory.get(17), (ItemStack)this.inventory.get(18), (ItemStack)this.inventory.get(19), (ItemStack)this.inventory.get(20), (ItemStack)this.inventory.get(21), (ItemStack)this.inventory.get(22), (ItemStack)this.inventory.get(23), (ItemStack)this.inventory.get(24)); if(result.isEmpty()) return false; else { ItemStack output = (ItemStack)this.inventory.get(25); if(output.isEmpty()) return true; if(!output.isItemEqual(result)) return false; int res = output.getCount() + result.getCount(); return res <= getInventoryStackLimit() && res <= output.getMaxStackSize(); } } public void craftItem() { if(this.canCraft()) { ItemStack input11 = (ItemStack)this.inventory.get(0); ItemStack input12 = (ItemStack)this.inventory.get(1); ItemStack input13 = (ItemStack)this.inventory.get(2); ItemStack input14 = (ItemStack)this.inventory.get(3); ItemStack input15 = (ItemStack)this.inventory.get(4); ItemStack input21 = (ItemStack)this.inventory.get(5); ItemStack input22 = (ItemStack)this.inventory.get(6); ItemStack input23 = (ItemStack)this.inventory.get(7); ItemStack input24 = (ItemStack)this.inventory.get(8); ItemStack input25 = (ItemStack)this.inventory.get(9); ItemStack input31 = (ItemStack)this.inventory.get(10); ItemStack input32 = (ItemStack)this.inventory.get(11); ItemStack input33 = (ItemStack)this.inventory.get(12); ItemStack input34 = (ItemStack)this.inventory.get(13); ItemStack input35 = (ItemStack)this.inventory.get(14); ItemStack input41 = (ItemStack)this.inventory.get(15); ItemStack input42 = (ItemStack)this.inventory.get(16); ItemStack input43 = (ItemStack)this.inventory.get(17); ItemStack input44 = (ItemStack)this.inventory.get(18); ItemStack input45 = (ItemStack)this.inventory.get(19); ItemStack input51 = (ItemStack)this.inventory.get(20); ItemStack input52 = (ItemStack)this.inventory.get(21); ItemStack input53 = (ItemStack)this.inventory.get(22); ItemStack input54 = (ItemStack)this.inventory.get(23); ItemStack input55 = (ItemStack)this.inventory.get(24); ItemStack result = CraftingAnvilRecipes.getInstance().getCraftingResult(input11, input12, input13, input14, input15, input21, input22, input23, input24, input25, input31, input32, input33, input34, input35, input41, input42, input43, input44, input45, input51, input52, input53, input54, input55); ItemStack output = (ItemStack)this.inventory.get(25); if(output.getItem() == Items.AIR) this.inventory.set(25, result.copy()); else if(output.getItem() == result.getItem()) { output.grow(result.getCount()); } if(!(input11 == ItemStack.EMPTY)) input11.shrink(1); if(!(input12 == ItemStack.EMPTY)) input12.shrink(1); if(!(input13 == ItemStack.EMPTY)) input13.shrink(1); if(!(input14 == ItemStack.EMPTY)) input14.shrink(1); if(!(input15 == ItemStack.EMPTY)) input15.shrink(1); if(!(input21 == ItemStack.EMPTY)) input21.shrink(1); if(!(input22 == ItemStack.EMPTY)) input22.shrink(1); if(!(input23 == ItemStack.EMPTY)) input23.shrink(1); if(!(input24 == ItemStack.EMPTY)) input24.shrink(1); if(!(input25 == ItemStack.EMPTY)) input25.shrink(1); if(!(input31 == ItemStack.EMPTY)) input31.shrink(1); if(!(input32 == ItemStack.EMPTY)) input32.shrink(1); if(!(input33 == ItemStack.EMPTY)) input33.shrink(1); if(!(input34 == ItemStack.EMPTY)) input34.shrink(1); if(!(input35 == ItemStack.EMPTY)) input35.shrink(1); if(!(input41 == ItemStack.EMPTY)) input41.shrink(1); if(!(input42 == ItemStack.EMPTY)) input42.shrink(1); if(!(input43 == ItemStack.EMPTY)) input43.shrink(1); if(!(input44 == ItemStack.EMPTY)) input44.shrink(1); if(!(input45 == ItemStack.EMPTY)) input45.shrink(1); if(!(input51 == ItemStack.EMPTY)) input51.shrink(1); if(!(input52 == ItemStack.EMPTY)) input52.shrink(1); if(!(input53 == ItemStack.EMPTY)) input53.shrink(1); if(!(input54 == ItemStack.EMPTY)) input54.shrink(1); if(!(input55 == ItemStack.EMPTY)) input55.shrink(1); this.inventory.set(0, input11); this.inventory.set(1, input12); this.inventory.set(2, input13); this.inventory.set(3, input14); this.inventory.set(4, input15); this.inventory.set(5, input21); this.inventory.set(6, input22); this.inventory.set(7, input23); this.inventory.set(8, input24); this.inventory.set(9, input25); this.inventory.set(10, input31); this.inventory.set(11, input32); this.inventory.set(12, input33); this.inventory.set(13, input34); this.inventory.set(14, input35); this.inventory.set(15, input41); this.inventory.set(16, input42); this.inventory.set(17, input43); this.inventory.set(18, input44); this.inventory.set(19, input45); this.inventory.set(20, input51); this.inventory.set(21, input52); this.inventory.set(22, input53); this.inventory.set(23, input54); this.inventory.set(24, input55); this.inventory.set(25, result); markDirty(); } } @Override public boolean isUsableByPlayer(EntityPlayer player) { return this.world.getTileEntity(this.pos) != this ? false : player.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D; } @Override public void openInventory(EntityPlayer player) {} @Override public void closeInventory(EntityPlayer player) {} @Override public boolean isItemValidForSlot(int index, ItemStack stack) { if(index == 25) return false; else return true; } public String getGUIID() { return "sow:crafting_anvil"; } @Override public void setField(int id, int value) { } @Override public int getFieldCount() { return 0; } @Override public void clear() { this.inventory.clear(); } @Override public int getField(int id) { return 0; } @SideOnly(Side.CLIENT) public static boolean isBurning(TileEntityCraftingAnvil te) { return te.getField(0) > 0; } }   GUI package com.mindstorm3223.songsofwarmod.blocks.craftinganvil; import java.io.IOException; import com.mindstorm3223.songsofwarmod.util.Reference; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.IContainerListener; import net.minecraft.util.ResourceLocation; public class GUICraftingAnvil extends GuiContainer{ private static final ResourceLocation TEXTURES = new ResourceLocation(Reference.MOD_ID + ":textures/gui/crafting_anvil.png"); private final InventoryPlayer player; private final TileEntityCraftingAnvil tileentity; private int width = 176, height = 199; private boolean i = false; public GUICraftingAnvil(InventoryPlayer player, TileEntityCraftingAnvil tileentity) { super(new ContainerCraftingAnvil(player, tileentity)); this.player = player; this.tileentity = tileentity; } @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { String tileName = this.tileentity.getDisplayName().getUnformattedText(); this.fontRenderer.drawString(tileName, (width / 2 - this.fontRenderer.getStringWidth(tileName) / 2), 4, 4210752); this.fontRenderer.drawString(this.player.getDisplayName().getUnformattedText(), 6, height - 96 + 2, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f); this.mc.getTextureManager().bindTexture(TEXTURES); this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, width, height); } @Override public void initGui() { super.initGui(); this.buttonList.add(new GuiButton(0, this.guiLeft + 105, this.guiTop + 80, 50, 16, "Craft")); } @Override protected void actionPerformed(GuiButton button) throws IOException { if(button.id == 0) { System.out.println("button"); tileentity.craftItem(); tileentity.markDirty(); updateScreen(); } } }   Container package com.mindstorm3223.songsofwarmod.blocks.craftinganvil; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IContainerListener; import net.minecraft.inventory.InventoryCraftResult; import net.minecraft.inventory.InventoryCrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraft.util.NonNullList; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class ContainerCraftingAnvil extends Container{ private final TileEntityCraftingAnvil tileentity; private int craftTime, totalCraftTime; public ContainerCraftingAnvil(InventoryPlayer player, TileEntityCraftingAnvil tileentity) { this.tileentity = tileentity; this.addSlotToContainer(new Slot(tileentity, 0, 8, 15)); this.addSlotToContainer(new Slot(tileentity, 1, 26, 15)); this.addSlotToContainer(new Slot(tileentity, 2, 44, 15)); this.addSlotToContainer(new Slot(tileentity, 3, 62, 15)); this.addSlotToContainer(new Slot(tileentity, 4, 80, 15)); this.addSlotToContainer(new Slot(tileentity, 5, 8, 33)); this.addSlotToContainer(new Slot(tileentity, 6, 26, 33)); this.addSlotToContainer(new Slot(tileentity, 7, 44, 33)); this.addSlotToContainer(new Slot(tileentity, 8, 62, 33)); this.addSlotToContainer(new Slot(tileentity, 9, 80, 33)); this.addSlotToContainer(new Slot(tileentity, 10, 8, 51)); this.addSlotToContainer(new Slot(tileentity, 11, 26, 51)); this.addSlotToContainer(new Slot(tileentity, 12, 44, 51)); this.addSlotToContainer(new Slot(tileentity, 13, 62, 51)); this.addSlotToContainer(new Slot(tileentity, 14, 80, 51)); this.addSlotToContainer(new Slot(tileentity, 15, 8, 69)); this.addSlotToContainer(new Slot(tileentity, 16, 26, 69)); this.addSlotToContainer(new Slot(tileentity, 17, 44, 69)); this.addSlotToContainer(new Slot(tileentity, 18, 62, 69)); this.addSlotToContainer(new Slot(tileentity, 19, 80, 69)); this.addSlotToContainer(new Slot(tileentity, 20, 8, 87)); this.addSlotToContainer(new Slot(tileentity, 21, 26, 87)); this.addSlotToContainer(new Slot(tileentity, 22, 44, 87)); this.addSlotToContainer(new Slot(tileentity, 23, 62, 87)); this.addSlotToContainer(new Slot(tileentity, 24, 80, 87)); this.addSlotToContainer(new SlotCraftingAnvilOutput(player.player, tileentity, 25, 140, 53)); for(int y = 0; y < 3; y++) { for(int x = 0; x < 9; x++) { this.addSlotToContainer(new Slot(player, x + y * 9 + 9, 8 + x * 18, 117 + y * 18)); } } for(int x = 0; x < 9; x++) { this.addSlotToContainer(new Slot(player, x, 8 + x * 18, 175)); } } @Override public void addListener(IContainerListener listener) { super.addListener(listener); listener.sendAllWindowProperties(this, this.tileentity); listener.sendAllContents(this, this.inventoryItemStacks); } @Override public boolean canInteractWith(EntityPlayer playerIn) { return tileentity.isUsableByPlayer(playerIn); } @Override public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) { ItemStack itemstack = ItemStack.EMPTY; Slot slot = this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (index == 0) { itemstack1.getItem().onCreated(itemstack1, this.tileentity.getWorld(), playerIn); if (!this.mergeItemStack(itemstack1, 10, 46, true)) { return ItemStack.EMPTY; } slot.onSlotChange(itemstack1, itemstack); } else if (index >= 10 && index < 37) { if (!this.mergeItemStack(itemstack1, 37, 46, false)) { return ItemStack.EMPTY; } } else if (index >= 37 && index < 46) { if (!this.mergeItemStack(itemstack1, 10, 37, false)) { return ItemStack.EMPTY; } } else if (!this.mergeItemStack(itemstack1, 10, 46, false)) { return ItemStack.EMPTY; } if (itemstack1.isEmpty()) { slot.putStack(ItemStack.EMPTY); } else { slot.onSlotChanged(); } if (itemstack1.getCount() == itemstack.getCount()) { return ItemStack.EMPTY; } ItemStack itemstack2 = slot.onTake(playerIn, itemstack1); if (index == 0) { playerIn.dropItem(itemstack2, false); } } return itemstack; } }  
    • Are you even trying to fix the issue?
    • For future reference: 1.7.10 is no longer supported on this forum due to its age. Update to a modern version of Minecraft to receive support.
    • I DONT KNOW HOW TO DELETE THIS POST BUT IM DUMB AND SOLVED THE ISSUE MYSELF ADMINS PLEASE DELETE  
    • Greetings Comrade/Captain/Hauptmann! Welcome to Europe's final theater of war, Scandinavia! Despite the fall of Berlin the third Reich continues to hold out in Norway and the surrounding areas, the war is not yet over. Ultimate Victory will require many more battles to be fought. Infrastructure will need to be built, tanks, planes and ships shall have to be designed and produced and factories will be needed to produce the weapons of war.Endsieg has a multitude of special mechanics found on almost no other MC servers: fully functional ground, air and sea vehicles, guns, factories and more!Will you fight for the Allies to liberate Norway from tyranny?Will you defend the Soviet motherland by finally defeating the fascist menace?Will you take up the mantle of saving the remains of the Third Reich?Will you preserve the territorial integrity of the Republic of Finland?Will you help the Kingdom of Sweden once again rise to prominence as a Baltic powerhouse?Due to launch in a short matter of days or weeks, join our discord!discord.gg/anp3BJQ
  • Topics

  • Who's Online (See full list)