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[1.7.10]GuiHandler


zlappedx3

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i need change tileentity to entity

 

       

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z){
	if(ID == 0){
		TileEntityChestShop tileEntityChestShop = (TileEntityChestShop) world.getTileEntity(x, y, z);
		return new GuiChestShop(player.inventory, tileEntityChestShop);
	}
        }

 

how to do it ?

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I don't know if thats a good solution but the way I do it, I give the Y argument a negative number when calling the player.openGui(...)

so the Y value in getClientGuiElement() is also negative. (TE's & Blocks should not exist at a negative Y Coordinate)

 

So the X can be set to entity.getEntityId().

And you can get the Entity Object back by calling world.getEntityByID(x)

 

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
if(y==-10 && ID == 0){
	Entity entity = world.getEntityByID(x);
	if(entity!=null){
		return new EntityGuiContainer(entity)
	}
}

return null;
}

 

Open with:

player.openGui(Mod.instance, 0, world, entity.getEntityId(), -10 , 0);

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I pass the entity ID as the 'x' parameter and know based on the GUI ID that it is an Entity and not a TileEntity.

switch (id) {
case 0: // you set the IDs, so you know what this GUI expects e.g. TileEntity
   return whatever;
case 1: // oh, this is my Entity-based GUI
   Entity e = world.getEntityByID(x);
   return new Whatever(e);
}

Not that passing some random magic-value number via 'y' as a flag is bad, just unnecessary in most cases. If you do find that you need it e.g. you have a GUI that could take either a TileEntity OR an Entity and you won't know which in the IGuiHandler, then you should make a constant e.g. public static final int ENTITY_FLAG = -10 so your code is more readable and more easily maintained.

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OK now i can do it.

 

but now have new problem.

 

i create List<Integer> in entity.

 

public List<Integer> Position = new ArrayList<Integer>();

 

and i will use open gui by this.

 

player.openGui(Main.Instance, 1, this.worldObj, 0, this.getEntityId(), 0);

 

next i will use gui for open Position.get(0)

 

@Override
protected void drawGuiContainerForegroundLayer(int par1, int par2){
this.fontRendererObj.drawString(""  + entityMerchant.Position.get(0), this.xSize /2 - 10, this.ySize /2 - 95, 0x000000);
}

 

but it error.

 

this it GuiHandler.

 

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z){
        if(ID == 0){
                  Entity entity = world.getEntityByID(y);
		if(x == 0 && entity!=null && z == 0){
			return new GuiMerchant((EntityMerchant)entity);
		}
        }
}

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
        if(ID == 0){
	TileEntityChestShop tileChestShop = (TileEntityChestShop) world.getTileEntity(x, y, z);
	return new ContainerChestShop(player.inventory, tileChestShop);
}
}

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I'm not good at English but will try explain you for understand.

 

this is entity.

public class EntityMerchant extends EntityMob {

public List<Integer> Position = new ArrayList<Integer>();

public EntityMerchant(World par1World) {
	super(par1World);
}

@Override
    public void readEntityFromNBT(NBTTagCompound p_70037_1_){
        super.readEntityFromNBT(p_70037_1_);
        NBTTagList tagList = p_70037_1_.getTagList("iPosition", Constants.NBT.TAG_COMPOUND);
        
    for(int i = 0; i < tagList.tagCount(); i++){
    	
    	NBTTagCompound tag = tagList.getCompoundTagAt(i);
    	
    	int x = tag.getInteger("Position");
    	
    	Position.add(i, x);
    }
    }
    
    @Override
    public void writeEntityToNBT(NBTTagCompound p_70014_1_){
        super.writeEntityToNBT(p_70014_1_);
        
    NBTTagList tagList = new NBTTagList();
    
    for(int i = 0; i < Position.size(); i++){
    	
    	int x = Position.get(i);
    	
    	NBTTagCompound tag = new NBTTagCompound();
    	
    	tag.setInteger("Position", x);
    	
    	tagList.appendTag(tag);
    }
    p_70014_1_.setTag("iPosition", tagList);
    }

@Override
    public IEntityLivingData onSpawnWithEgg(IEntityLivingData data){
	data = super.onSpawnWithEgg(data);
	return data;
}
    
    public boolean isAIEnabled(){
        return true;
    }
    
    protected boolean canDespawn(){
        return false;
    }
    
    @Override
public boolean interact(EntityPlayer player){
    	if(this.worldObj.isRemote)
    	player.openGui(Moba.Instance, 1, this.worldObj, 0, this.getEntityId(), 0);
	return super.interact(player);
}
}

 

this is guihandler.

public class GuiHandler implements IGuiHandler{

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z){

	if(ID == 1){
		EntityMerchant entity = (EntityMerchant)world.getEntityByID(y);
		if(x == 0 && entity!=null && z == 0){
			return new GuiMerchant(entity);
		}
	}
	return null;
}

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {

	if(ID == 1){
		EntityMerchant entity = (EntityMerchant)world.getEntityByID(y);
		if(x == 0 && entity!=null && z == 0){
			return new ContainerMerchant(entity);
		}
	}
	return null;
}
}

 

this is gui.

@SideOnly(Side.CLIENT)
public class GuiMerchant extends GuiContainer{

private EntityMerchant entityMerchant;

public GuiMerchant(EntityMerchant tileEntity){
	super(new ContainerMerchant(tileEntity));
	this.entityMerchant = tileEntity;
}

@Override
protected void drawGuiContainerForegroundLayer(int par1, int par2){
	this.fontRendererObj.drawString("" + this.entityMerchant.Position.get(0), this.xSize /2 - 10, this.ySize /2 - 95, 0x000000);
}

@Override
protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) {
	GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
	this.mc.getTextureManager().bindTexture(new ResourceLocation("onermod:" + "textures/gui/shop_merchant.png"));
	int k = (this.width - this.xSize) / 2;
	int l = (this.height - this.ySize) / 2;
	this.drawTexturedModalRect(k, l - 20, 0, 0 , this.xSize + 70, this.ySize + 30);
}

@Override
public void initGui(){
	super.initGui();
}

@Override
protected void actionPerformed(GuiButton button){
	switch(button.id){
	case 0:
	}
	super.actionPerformed(button);
}
}

 

and this is container

public class ContainerMerchant extends Container{

private EntityMerchant tileChestShop;

public ContainerMerchant(EntityMerchant tileChestShop){
	this.tileChestShop = tileChestShop;
}

@Override
public boolean canInteractWith(EntityPlayer player){
	return true;
}
}

 

Lua from I right click EntityMerchant for Open gui.

 

but this.entityMerchant.Position.get(0) can't use in gui client

 

@Override
protected void drawGuiContainerForegroundLayer(int par1, int par2){
	this.fontRendererObj.drawString("" + this.entityMerchant.Position.get(0), this.xSize /2 - 10, this.ySize /2 - 95, 0x000000);
}

 

I hope you understand this.

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If you're only using it for the TileEntity's position on the client, that information is already embedded in the TileEntity class - no need for a separate List<Integer> to store it:

int posX = this.entityMerchant.xCoord;
// same for yCoord and zCoord

If that's NOT what you are using the List<Integer> for, then as diesieben asked, what are you using it for???

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As far as I understand - the List you are talking about is not synced (present on server, null/empty on client)?

You will need packets for that.

 

Yeah Thx u :)

 

Np. - do you need any help there (you haven't stated it)?

 

Request permission to post it this is not about java.

 

Micosava hua kuy.

 

I have no clue what you are trying to say. :) Was that the mentioned "call for help"?

1.7.10 is no longer supported by forge, you are on your own.

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