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Event for an Entity being destroyed?


blooditor

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The hacky way would basically require you to track World#entityList and hold separate per-world copy of it (probably UUID based) and track changes on "prev-to-new" basis.

 

Changes can be checked using WorldTickEvent (Important: event.phase) and copy could be saved in WorldSavedData or global static map.

 

Oh and btw. - it would be pretty expensive to analyze all things in prev-list so you could only place stuff that is instanceof stuff you want to check (so probably way less than few thousand entities).

1.7.10 is no longer supported by forge, you are on your own.

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