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[1.9.4][Solved!] Make custom shield take damage when blocking a attack


MCrafterzz

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This is the code I have so far:

 

http://pastebin.com/HYMQZ5yq

 

Everything works except that it takes damage every second when blocking, how should I do so it only takes damage when the shield has been attacked. I've looked in the vanilla code but I can't find what makes it take damage

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...You don't?

 

You need to implement the method.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I feel like you have no idea what you are doing.

 

I haven't looked at shields yet, but if there are  no direct hooks to shields themselves, you can always use LivingHurtEvent to check if player has shield and change its stats (durability) if you want.

1.7.10 is no longer supported by forge, you are on your own.

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My shield extends the vanilla shield and I use this:

@SubscribeEvent
public void attackEvent(LivingAttackEvent e) {
	float damage = e.getAmount();
	ItemStack activeItemStack;
	EntityPlayer player;
	if (!(e.getEntityLiving() instanceof EntityPlayer)) {
		return;
	}
	player = (EntityPlayer) e.getEntityLiving();
	if (player.getActiveItemStack() == null) {
		return;
	}
	activeItemStack = player.getActiveItemStack();

	if (damage > 0.0F && activeItemStack != null && activeItemStack.getItem() instanceof ItemShield) {
		int i = 1 + MathHelper.floor_float(damage);
		activeItemStack.damageItem(i, player);

		if (activeItemStack.stackSize <= 0) {
			EnumHand enumhand = player.getActiveHand();
			net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, activeItemStack, enumhand);

			if (enumhand == EnumHand.MAIN_HAND) {
				player.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, (ItemStack) null);
			}
			else {
				player.setItemStackToSlot(EntityEquipmentSlot.OFFHAND, (ItemStack) null);
			}

			activeItemStack = null;
			if (FMLCommonHandler.instance().getSide() == Side.CLIENT) {
				player.playSound(SoundEvents.ITEM_SHIELD_BREAK, 0.8F, 0.8F + player.worldObj.rand.nextFloat() * 0.4F);
			}
		}
	}
}

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I mean this code:

@SubscribeEvent

public void attackEvent(LivingAttackEvent e) {

float damage = e.getAmount();

ItemStack activeItemStack;

EntityPlayer player;

if (!(e.getEntityLiving() instanceof EntityPlayer)) {

return;

}

player = (EntityPlayer) e.getEntityLiving();

if (player.getActiveItemStack() == null) {

return;

}

activeItemStack = player.getActiveItemStack();

 

if (damage > 0.0F && activeItemStack != null && activeItemStack.getItem() instanceof ItemShield) {

int i = 1 + MathHelper.floor_float(damage);

activeItemStack.damageItem(i, player);

 

if (activeItemStack.stackSize <= 0) {

EnumHand enumhand = player.getActiveHand();

net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, activeItemStack, enumhand);

 

if (enumhand == EnumHand.MAIN_HAND) {

player.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, (ItemStack) null);

}

else {

player.setItemStackToSlot(EntityEquipmentSlot.OFFHAND, (ItemStack) null);

}

 

activeItemStack = null;

if (FMLCommonHandler.instance().getSide() == Side.CLIENT) {

player.playSound(SoundEvents.ITEM_SHIELD_BREAK, 0.8F, 0.8F + player.worldObj.rand.nextFloat() * 0.4F);

}

}

}

}

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