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Player.setDead() makes the screen shake[SOLVED]


ThatCreepyUncle

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I am making a mod called Medicraft. One feature is if you fall, you might break your leg(and get slowness). However if you fall and leg is already broken you have a chance of dying. However when I say player.setDead() the screen shakes until I do /kill in game! What do I do to stop this? Thanks for the help!

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Have you tried just dealing the player 1000 unresistable damage instead? (check the DamageSource class for types that will fit your needs, or make a new one!)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Lookup CommandKill#execute

 

Use: EntityPlayer#onKillCommand();

 

#setDead() is internal method for removing entities from world (as objects), you want to deal max damage (onKillCommand()).

 

Don't forget to call this server (only).

1.7.10 is no longer supported by forge, you are on your own.

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